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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs
Salman Ahmed 949ab4e0d3 Move spinner bonus scoring to it's own component class
Also fixes counter rewinding issue and does optimizations.
2019-12-25 05:34:12 +03:00

58 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
{
private readonly BindableDouble bonusSampleVolume = new BindableDouble();
private bool hasBonusPoints;
/// <summary>
/// Whether this judgement has a bonus of 1,000 points additional to the numeric result.
/// Set when a spin occured after the spinner has completed.
/// </summary>
public bool HasBonusPoints
{
get => hasBonusPoints;
internal set
{
hasBonusPoints = value;
bonusSampleVolume.Value = value ? 1 : 0;
((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints = value;
}
}
public override bool DisplayResult => false;
public DrawableSpinnerTick(SpinnerTick spinnerTick)
: base(spinnerTick)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
Samples.AddAdjustment(AdjustableProperty.Volume, bonusSampleVolume);
}
/// <summary>
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether to apply a <see cref="HitResult.Great"/> result, <see cref="HitResult.Miss"/> otherwise.</param>
internal void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
ApplyResult(r => r.Type = hit ? HitResult.Great : HitResult.Miss);
}
}
}