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osu-lazer/osu.Game/Screens/Multi/Match/MatchSubScreen.cs

247 lines
8.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.GameTypes;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Play;
using osu.Game.Screens.Select;
using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem;
namespace osu.Game.Screens.Multi.Match
{
public class MatchSubScreen : MultiplayerSubScreen
{
public override bool DisallowExternalBeatmapRulesetChanges => true;
public override string Title { get; }
public override string ShortTitle => "room";
[Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<int?> roomId { get; set; }
[Resolved(typeof(Room), nameof(Room.Name))]
private Bindable<string> name { get; set; }
[Resolved(typeof(Room), nameof(Room.Type))]
private Bindable<GameType> type { get; set; }
[Resolved(typeof(Room))]
protected BindableList<PlaylistItem> Playlist { get; private set; }
[Resolved(typeof(Room))]
protected Bindable<PlaylistItem> CurrentItem { get; private set; }
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
private MatchLeaderboard leaderboard;
public MatchSubScreen(Room room)
{
Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
}
[BackgroundDependencyLoader]
private void load()
{
MatchChatDisplay chat;
Components.Header header;
Info info;
GridContainer bottomRow;
MatchSettingsOverlay settings;
InternalChildren = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
header = new Components.Header
{
Depth = -1,
RequestBeatmapSelection = () =>
{
this.Push(new MatchSongSelect
{
Selected = item =>
{
Playlist.Clear();
Playlist.Add(item);
}
});
}
}
},
new Drawable[] { info = new Info { OnStart = onStart } },
new Drawable[]
{
bottomRow = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
leaderboard = new MatchLeaderboard
{
Padding = new MarginPadding
{
Left = 10 + HORIZONTAL_OVERFLOW_PADDING,
Right = 10,
Vertical = 10,
},
RelativeSizeAxes = Axes.Both
},
new Container
{
Padding = new MarginPadding
{
Left = 10,
Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
Vertical = 10,
},
RelativeSizeAxes = Axes.Both,
Child = chat = new MatchChatDisplay
{
RelativeSizeAxes = Axes.Both
}
},
},
},
}
},
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed),
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Components.Header.HEIGHT },
Child = settings = new MatchSettingsOverlay { RelativeSizeAxes = Axes.Both },
},
};
header.Tabs.Current.BindValueChanged(tab =>
{
const float fade_duration = 500;
if (tab.NewValue is SettingsMatchPage)
{
settings.Show();
info.FadeOut(fade_duration, Easing.OutQuint);
bottomRow.FadeOut(fade_duration, Easing.OutQuint);
}
else
{
settings.Hide();
info.FadeIn(fade_duration, Easing.OutQuint);
bottomRow.FadeIn(fade_duration, Easing.OutQuint);
}
}, true);
chat.Exit += () =>
{
if (this.IsCurrentScreen())
this.Exit();
};
beatmapManager.ItemAdded += beatmapAdded;
}
protected override void LoadComplete()
{
base.LoadComplete();
CurrentItem.BindValueChanged(currentItemChanged, true);
}
public override bool OnExiting(IScreen next)
{
RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>();
return base.OnExiting(next);
}
/// <summary>
/// Handles propagation of the current playlist item's content to game-wide mechanisms.
/// </summary>
private void currentItemChanged(ValueChangedEvent<PlaylistItem> e)
{
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
var localBeatmap = e.NewValue?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == e.NewValue.Beatmap.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (e.NewValue?.Ruleset != null)
Ruleset.Value = e.NewValue.Ruleset;
}
/// <summary>
/// Handle the case where a beatmap is imported (and can be used by this match).
/// </summary>
private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;
if (CurrentItem.Value == null)
return;
// Try to retrieve the corresponding local beatmap
var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == CurrentItem.Value.Beatmap.OnlineBeatmapID);
if (localBeatmap != null)
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
});
[Resolved(canBeNull: true)]
private Multiplayer multiplayer { get; set; }
private void onStart()
{
switch (type.Value)
{
default:
case GameTypeTimeshift _:
multiplayer?.Start(() => new TimeshiftPlayer(CurrentItem.Value)
{
Exited = () => leaderboard.RefreshScores()
});
break;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmapManager != null)
beatmapManager.ItemAdded -= beatmapAdded;
}
}
}