mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 23:37:26 +08:00
110 lines
3.0 KiB
C#
110 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input.Handlers.Tablet;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Graphics.UserInterface;
|
|
|
|
namespace osu.Game.Overlays.Settings.Sections.Input
|
|
{
|
|
internal class RotationPresetButtons : FillFlowContainer
|
|
{
|
|
private readonly ITabletHandler tabletHandler;
|
|
|
|
private Bindable<float> rotation;
|
|
|
|
private const int height = 50;
|
|
|
|
public RotationPresetButtons(ITabletHandler tabletHandler)
|
|
{
|
|
this.tabletHandler = tabletHandler;
|
|
|
|
RelativeSizeAxes = Axes.X;
|
|
Height = height;
|
|
|
|
for (int i = 0; i < 360; i += 90)
|
|
{
|
|
var presetRotation = i;
|
|
|
|
Add(new RotationButton(i)
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = height,
|
|
Width = 0.25f,
|
|
Text = $"{presetRotation}º",
|
|
Action = () => tabletHandler.Rotation.Value = presetRotation,
|
|
});
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
rotation = tabletHandler.Rotation.GetBoundCopy();
|
|
rotation.BindValueChanged(val =>
|
|
{
|
|
foreach (var b in Children.OfType<RotationButton>())
|
|
b.IsSelected = b.Preset == val.NewValue;
|
|
}, true);
|
|
}
|
|
|
|
public class RotationButton : TriangleButton
|
|
{
|
|
[Resolved]
|
|
private OsuColour colours { get; set; }
|
|
|
|
public readonly int Preset;
|
|
|
|
public RotationButton(int preset)
|
|
{
|
|
Preset = preset;
|
|
}
|
|
|
|
private bool isSelected;
|
|
|
|
public bool IsSelected
|
|
{
|
|
get => isSelected;
|
|
set
|
|
{
|
|
if (value == isSelected)
|
|
return;
|
|
|
|
isSelected = value;
|
|
|
|
if (IsLoaded)
|
|
updateColour();
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
updateColour();
|
|
}
|
|
|
|
private void updateColour()
|
|
{
|
|
if (isSelected)
|
|
{
|
|
BackgroundColour = colours.BlueDark;
|
|
Triangles.ColourDark = colours.BlueDarker;
|
|
Triangles.ColourLight = colours.Blue;
|
|
}
|
|
else
|
|
{
|
|
BackgroundColour = colours.Gray4;
|
|
Triangles.ColourDark = colours.Gray5;
|
|
Triangles.ColourLight = colours.Gray6;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|