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53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Configuration
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{
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/// <summary>
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/// A helper class for tracking changes to the settings of a set of <see cref="Mod"/>s.
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/// </summary>
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/// <remarks>
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/// Ensure to dispose when usage is finished.
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/// </remarks>
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public class ModSettingChangeTracker : IDisposable
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{
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/// <summary>
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/// Notifies that the setting of a <see cref="Mod"/> has changed.
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/// </summary>
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public Action<Mod> SettingChanged;
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private readonly List<ISettingsItem> settings = new List<ISettingsItem>();
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/// <summary>
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/// Creates a new <see cref="ModSettingChangeTracker"/> for a set of <see cref="Mod"/>s.
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/// </summary>
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/// <param name="mods">The set of <see cref="Mod"/>s whose settings need to be tracked.</param>
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public ModSettingChangeTracker(IEnumerable<Mod> mods)
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{
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foreach (var mod in mods)
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{
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foreach (var setting in mod.CreateSettingsControls().OfType<ISettingsItem>())
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{
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setting.SettingChanged += () => SettingChanged?.Invoke(mod);
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settings.Add(setting);
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}
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}
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}
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public void Dispose()
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{
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SettingChanged = null;
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foreach (var r in settings)
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r.Dispose();
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settings.Clear();
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}
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}
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}
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