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osu-lazer/osu.Game/Configuration/DatabasedSetting.cs
2019-01-24 17:43:03 +09:00

51 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
namespace osu.Game.Configuration
{
[Table("Settings")]
public class DatabasedSetting : IHasPrimaryKey
{
public int ID { get; set; }
public int? RulesetID { get; set; }
public int? Variant { get; set; }
[Column("Key")]
public int IntKey
{
get => (int)Key;
private set => Key = value;
}
[Column("Value")]
public string StringValue
{
get => Value.ToString();
set => Value = value;
}
public object Key;
public object Value;
public DatabasedSetting(object key, object value)
{
Key = key;
Value = value;
}
/// <summary>
/// Constructor for derived classes that may require serialisation.
/// </summary>
public DatabasedSetting()
{
}
public override string ToString() => $"{Key}=>{Value}";
}
}