1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 13:47:38 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs
2019-01-24 17:43:03 +09:00

30 lines
1.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase
{
private readonly DrawableHitCircle drawableObject;
public TestCaseHitCircleSelectionBlueprint()
{
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(drawableObject = new DrawableHitCircle(hitCircle));
}
protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
}
}