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60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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public class TaikoLegacyHitTarget : CompositeDrawable
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{
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private Container content;
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Sprite
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{
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Texture = skin.GetTexture("approachcircle"),
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Scale = new Vector2(0.73f),
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Alpha = 0.47f, // eyeballed to match stable
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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new Sprite
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{
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Texture = skin.GetTexture("taikobigcircle"),
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Scale = new Vector2(0.7f),
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Alpha = 0.22f, // eyeballed to match stable
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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};
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}
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protected override void Update()
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{
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base.Update();
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// Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements.
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// This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement.
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content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
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}
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}
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}
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