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mirror of https://github.com/ppy/osu.git synced 2024-12-26 03:52:57 +08:00
osu-lazer/osu.Game/Screens/Play
2020-04-05 14:53:49 -07:00
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Break Limit font weight to bold 2020-03-16 16:32:25 -07:00
HUD Make icons container private 2020-04-05 14:53:49 -07:00
PlayerSettings Switch back to strings and update setting labels 2020-03-12 23:29:11 -07:00
BeatmapMetadataDisplay.cs Use LoadingLayer at player loading screen 2020-02-23 05:00:08 +09:00
BreakOverlay.cs Remove default for argument 2020-03-28 12:18:28 +09:00
BreakTracker.cs Split break tracking into its own component 2020-03-26 15:30:23 +09:00
ComboEffects.cs Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
DimmableStoryboard.cs Allow individual storyboard layers to disable masking 2020-03-23 22:51:37 -07:00
FailAnimation.cs Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
FailOverlay.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
GameplayBeatmap.cs Fix osu! gameplay cursor not adjusting to mod/convert circle size changes 2020-02-14 14:30:15 +09:00
GameplayClock.cs Merge remote-tracking branch 'upstream/master' into lead-in-fixes 2019-11-15 14:05:31 +09:00
GameplayClockContainer.cs Use OffsetClock instead of ManualClock 2020-03-10 22:50:20 -07:00
GameplayMenuOverlay.cs Add SelectNext and SelectPrevious global actions 2020-03-02 18:55:28 +09:00
HotkeyExitOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HotkeyRetryOverlay.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HUDOverlay.cs Remove horizontal margin from mod display 2020-04-03 11:30:02 -07:00
KeyCounter.cs Don't use gameplay clock in KeyCounter 2019-09-12 15:48:07 +09:00
KeyCounterAction.cs Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
KeyCounterDisplay.cs Rename to AlwaysVisible and add XMLDoc 2020-02-03 20:00:43 +03:00
KeyCounterKeyboard.cs Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
KeyCounterMouse.cs Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
KeyCounterState.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
PauseOverlay.cs Remove PausableGameplayContainer 2019-03-18 20:33:43 +09:00
Player.cs Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
PlayerLoader.cs Fix player loading sequence continuing even when a priority overlay is visible 2020-02-14 19:16:08 +09:00
ReplayPlayer.cs Hide "retry" button on results screen after watching a replay 2020-03-29 23:52:50 +09:00
ReplayPlayerLoader.cs Fix replay import from main menu causing a hard crash 2019-12-27 19:36:48 +09:00
ResumeOverlay.cs Make OverlayContainers with no blocking input VisibilityContainers 2019-10-14 16:27:59 -07:00
ScreenWithBeatmapBackground.cs change name of interface and expose method instead of seperate values 2019-11-25 07:24:29 +00:00
SkipOverlay.cs Fix random test failure 2020-03-06 02:14:16 +09:00
SongProgress.cs Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
SongProgressBar.cs Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
SongProgressGraph.cs Remove excess parenthesis 2019-11-25 22:37:07 +09:00
SongProgressInfo.cs Tidy up clock logic using DI and a GameplayClock 2019-03-05 13:37:51 +09:00
SquareGraph.cs osu-side changes 2020-02-24 20:52:15 +09:00