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osu-lazer/osu.Game/Overlays/Settings/SettingsSubsection.cs
2020-03-16 16:32:25 -07:00

64 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Settings
{
public abstract class SettingsSubsection : FillFlowContainer, IHasFilterableChildren
{
protected override Container<Drawable> Content => FlowContent;
protected readonly FillFlowContainer FlowContent;
protected abstract string Header { get; }
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public virtual IEnumerable<string> FilterTerms => new[] { Header };
public bool MatchingFilter
{
set => this.FadeTo(value ? 1 : 0);
}
public bool FilteringActive { get; set; }
protected SettingsSubsection()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
FlowContent = new FillFlowContainer
{
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
};
}
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
new OsuSpriteText
{
Text = Header.ToUpperInvariant(),
Margin = new MarginPadding { Bottom = 10, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
Font = OsuFont.GetFont(weight: FontWeight.Bold),
},
FlowContent
});
}
}
}