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fccdbffa93
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
59 lines
1.9 KiB
C#
59 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerTicks : Container
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{
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public SpinnerTicks()
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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const float count = 18;
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for (float i = 0; i < count; i++)
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{
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Add(new Container
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{
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Colour = Color4.Black,
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Alpha = 0.4f,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Radius = 10,
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Colour = Color4.Gray.Opacity(0.2f),
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},
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RelativePositionAxes = Axes.Both,
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Masking = true,
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CornerRadius = 5,
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Size = new Vector2(60, 10),
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Origin = Anchor.Centre,
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Position = new Vector2(
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0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f,
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0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.86f
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),
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Rotation = -i / count * 360 + 90,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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});
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}
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}
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}
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}
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