1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 04:22:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/PlaySliderBody.cs
2019-12-18 13:37:37 +09:00

53 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public abstract class PlaySliderBody : SnakingSliderBody
{
private IBindable<float> scaleBindable;
private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved]
private DrawableHitObject drawableObject { get; set; }
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
private Slider slider;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
slider = (Slider)drawableObject.HitObject;
scaleBindable = slider.ScaleBindable.GetBoundCopy();
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, SnakingOut);
BorderSize = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1;
BorderColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
}
private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
=> AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? defaultAccentColour;
}
}