mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 05:52:55 +08:00
395 lines
16 KiB
C#
395 lines
16 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Linq.Expressions;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.EntityFrameworkCore;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.OpenGL.Textures;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Framework.Logging;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Database;
|
|
using osu.Game.Extensions;
|
|
using osu.Game.IO;
|
|
using osu.Game.IO.Archives;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
/// <summary>
|
|
/// Handles the storage and retrieval of <see cref="Skin"/>s.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
|
|
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
|
|
/// </remarks>
|
|
[ExcludeFromDynamicCompile]
|
|
public class SkinManager : ArchiveModelManager<SkinInfo, SkinFileInfo>, ISkinSource, IStorageResourceProvider
|
|
{
|
|
private readonly AudioManager audio;
|
|
|
|
private readonly GameHost host;
|
|
|
|
private readonly IResourceStore<byte[]> resources;
|
|
|
|
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
|
|
public readonly Bindable<SkinInfo> CurrentSkinInfo = new Bindable<SkinInfo>(SkinInfo.Default) { Default = SkinInfo.Default };
|
|
|
|
public override IEnumerable<string> HandledExtensions => new[] { ".osk" };
|
|
|
|
protected override string[] HashableFileTypes => new[] { ".ini", ".json" };
|
|
|
|
protected override string ImportFromStablePath => "Skins";
|
|
|
|
/// <summary>
|
|
/// The default skin.
|
|
/// </summary>
|
|
public Skin DefaultSkin { get; }
|
|
|
|
/// <summary>
|
|
/// The default legacy skin.
|
|
/// </summary>
|
|
public Skin DefaultLegacySkin { get; }
|
|
|
|
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
|
|
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
|
|
{
|
|
this.audio = audio;
|
|
this.host = host;
|
|
this.resources = resources;
|
|
|
|
DefaultLegacySkin = new DefaultLegacySkin(this);
|
|
DefaultSkin = new DefaultSkin(this);
|
|
|
|
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
|
|
|
|
CurrentSkin.Value = DefaultSkin;
|
|
CurrentSkin.ValueChanged += skin =>
|
|
{
|
|
if (skin.NewValue.SkinInfo != CurrentSkinInfo.Value)
|
|
throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
|
|
|
|
SourceChanged?.Invoke();
|
|
};
|
|
|
|
// can be removed 20220420.
|
|
populateMissingHashes();
|
|
}
|
|
|
|
private void populateMissingHashes()
|
|
{
|
|
var skinsWithoutHashes = ModelStore.ConsumableItems.Where(i => i.Hash == null).ToArray();
|
|
|
|
foreach (SkinInfo skin in skinsWithoutHashes)
|
|
{
|
|
try
|
|
{
|
|
Update(skin);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Delete(skin);
|
|
Logger.Error(e, $"Existing skin {skin} has been deleted during hash recomputation due to being invalid");
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override bool ShouldDeleteArchive(string path) => Path.GetExtension(path)?.ToLowerInvariant() == @".osk";
|
|
|
|
/// <summary>
|
|
/// Returns a list of all usable <see cref="SkinInfo"/>s. Includes the special default skin plus all skins from <see cref="GetAllUserSkins"/>.
|
|
/// </summary>
|
|
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
|
|
public List<SkinInfo> GetAllUsableSkins()
|
|
{
|
|
var userSkins = GetAllUserSkins();
|
|
userSkins.Insert(0, DefaultSkin.SkinInfo);
|
|
userSkins.Insert(1, DefaultLegacySkin.SkinInfo);
|
|
return userSkins;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a list of all usable <see cref="SkinInfo"/>s that have been loaded by the user.
|
|
/// </summary>
|
|
/// <returns>A newly allocated list of available <see cref="SkinInfo"/>.</returns>
|
|
public List<SkinInfo> GetAllUserSkins(bool includeFiles = false)
|
|
{
|
|
if (includeFiles)
|
|
return ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
|
|
|
|
return ModelStore.Items.Where(s => !s.DeletePending).ToList();
|
|
}
|
|
|
|
public void SelectRandomSkin()
|
|
{
|
|
// choose from only user skins, removing the current selection to ensure a new one is chosen.
|
|
var randomChoices = ModelStore.Items.Where(s => !s.DeletePending && s.ID != CurrentSkinInfo.Value.ID).ToArray();
|
|
|
|
if (randomChoices.Length == 0)
|
|
{
|
|
CurrentSkinInfo.Value = SkinInfo.Default;
|
|
return;
|
|
}
|
|
|
|
var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
|
|
CurrentSkinInfo.Value = ModelStore.ConsumableItems.Single(i => i.ID == chosen.ID);
|
|
}
|
|
|
|
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name ?? @"No name" };
|
|
|
|
private const string unknown_creator_string = @"Unknown";
|
|
|
|
protected override bool HasCustomHashFunction => true;
|
|
|
|
protected override string ComputeHash(SkinInfo item)
|
|
{
|
|
var instance = GetSkin(item);
|
|
|
|
// This function can be run on fresh import or save. The logic here ensures a skin.ini file is in a good state for both operations.
|
|
|
|
// `Skin` will parse the skin.ini and populate `Skin.Configuration` during construction above.
|
|
string skinIniSourcedName = instance.Configuration.SkinInfo.Name;
|
|
string skinIniSourcedCreator = instance.Configuration.SkinInfo.Creator;
|
|
string archiveName = item.Name.Replace(@".osk", string.Empty, StringComparison.OrdinalIgnoreCase);
|
|
|
|
bool isImport = item.ID == 0;
|
|
|
|
if (isImport)
|
|
{
|
|
item.Name = !string.IsNullOrEmpty(skinIniSourcedName) ? skinIniSourcedName : archiveName;
|
|
item.Creator = !string.IsNullOrEmpty(skinIniSourcedCreator) ? skinIniSourcedCreator : unknown_creator_string;
|
|
|
|
// For imports, we want to use the archive or folder name as part of the metadata, in addition to any existing skin.ini metadata.
|
|
// In an ideal world, skin.ini would be the only source of metadata, but a lot of skin creators and users don't update it when making modifications.
|
|
// In both of these cases, the expectation from the user is that the filename or folder name is displayed somewhere to identify the skin.
|
|
if (archiveName != item.Name)
|
|
item.Name = @$"{item.Name} [{archiveName}]";
|
|
}
|
|
|
|
// By this point, the metadata in SkinInfo will be correct.
|
|
// Regardless of whether this is an import or not, let's write the skin.ini if non-existing or non-matching.
|
|
// This is (weirdly) done inside ComputeHash to avoid adding a new method to handle this case. After switching to realm it can be moved into another place.
|
|
if (skinIniSourcedName != item.Name)
|
|
updateSkinIniMetadata(item);
|
|
|
|
return base.ComputeHash(item);
|
|
}
|
|
|
|
private void updateSkinIniMetadata(SkinInfo item)
|
|
{
|
|
string nameLine = @$"Name: {item.Name}";
|
|
string authorLine = @$"Author: {item.Creator}";
|
|
|
|
string[] newLines =
|
|
{
|
|
@"// The following content was automatically added by osu! during import, based on filename / folder metadata.",
|
|
@"[General]",
|
|
nameLine,
|
|
authorLine,
|
|
};
|
|
|
|
var existingFile = item.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase));
|
|
|
|
if (existingFile == null)
|
|
{
|
|
// In the case a skin doesn't have a skin.ini yet, let's create one.
|
|
writeNewSkinIni();
|
|
return;
|
|
}
|
|
|
|
using (Stream stream = new MemoryStream())
|
|
{
|
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
{
|
|
using (var existingStream = Files.Storage.GetStream(existingFile.FileInfo.StoragePath))
|
|
using (var sr = new StreamReader(existingStream))
|
|
{
|
|
string line;
|
|
while ((line = sr.ReadLine()) != null)
|
|
sw.WriteLine(line);
|
|
}
|
|
|
|
sw.WriteLine();
|
|
|
|
foreach (string line in newLines)
|
|
sw.WriteLine(line);
|
|
}
|
|
|
|
ReplaceFile(item, existingFile, stream);
|
|
|
|
// can be removed 20220502.
|
|
if (!ensureIniWasUpdated(item))
|
|
{
|
|
Logger.Log($"Skin {item}'s skin.ini had issues and has been removed. Please report this and provide the problematic skin.", LoggingTarget.Database, LogLevel.Important);
|
|
|
|
DeleteFile(item, item.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase)));
|
|
writeNewSkinIni();
|
|
}
|
|
}
|
|
|
|
void writeNewSkinIni()
|
|
{
|
|
using (Stream stream = new MemoryStream())
|
|
{
|
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
{
|
|
foreach (string line in newLines)
|
|
sw.WriteLine(line);
|
|
}
|
|
|
|
AddFile(item, stream, @"skin.ini");
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool ensureIniWasUpdated(SkinInfo item)
|
|
{
|
|
// This is a final consistency check to ensure that hash computation doesn't enter an infinite loop.
|
|
// With other changes to the surrounding code this should never be hit, but until we are 101% sure that there
|
|
// are no other cases let's avoid a hard startup crash by bailing and alerting.
|
|
|
|
var instance = GetSkin(item);
|
|
|
|
return instance.Configuration.SkinInfo.Name == item.Name;
|
|
}
|
|
|
|
protected override Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
|
|
{
|
|
var instance = GetSkin(model);
|
|
|
|
model.InstantiationInfo ??= instance.GetType().GetInvariantInstantiationInfo();
|
|
|
|
model.Name = instance.Configuration.SkinInfo.Name;
|
|
model.Creator = instance.Configuration.SkinInfo.Creator;
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
|
|
/// </summary>
|
|
/// <param name="skinInfo">The skin to lookup.</param>
|
|
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
|
|
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
|
|
|
|
/// <summary>
|
|
/// Ensure that the current skin is in a state it can accept user modifications.
|
|
/// This will create a copy of any internal skin and being tracking in the database if not already.
|
|
/// </summary>
|
|
public void EnsureMutableSkin()
|
|
{
|
|
if (CurrentSkinInfo.Value.ID >= 1) return;
|
|
|
|
var skin = CurrentSkin.Value;
|
|
|
|
// if the user is attempting to save one of the default skin implementations, create a copy first.
|
|
CurrentSkinInfo.Value = Import(new SkinInfo
|
|
{
|
|
Name = skin.SkinInfo.Name + @" (modified)",
|
|
Creator = skin.SkinInfo.Creator,
|
|
InstantiationInfo = skin.SkinInfo.InstantiationInfo,
|
|
}).Result.Value;
|
|
}
|
|
|
|
public void Save(Skin skin)
|
|
{
|
|
if (skin.SkinInfo.ID <= 0)
|
|
throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first.");
|
|
|
|
foreach (var drawableInfo in skin.DrawableComponentInfo)
|
|
{
|
|
string json = JsonConvert.SerializeObject(drawableInfo.Value, new JsonSerializerSettings { Formatting = Formatting.Indented });
|
|
|
|
using (var streamContent = new MemoryStream(Encoding.UTF8.GetBytes(json)))
|
|
{
|
|
string filename = @$"{drawableInfo.Key}.json";
|
|
|
|
var oldFile = skin.SkinInfo.Files.FirstOrDefault(f => f.Filename == filename);
|
|
|
|
if (oldFile != null)
|
|
ReplaceFile(skin.SkinInfo, oldFile, streamContent, oldFile.Filename);
|
|
else
|
|
AddFile(skin.SkinInfo, streamContent, filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
|
|
/// </summary>
|
|
/// <param name="query">The query.</param>
|
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
|
public SkinInfo Query(Expression<Func<SkinInfo, bool>> query) => ModelStore.ConsumableItems.AsNoTracking().FirstOrDefault(query);
|
|
|
|
public event Action SourceChanged;
|
|
|
|
public Drawable GetDrawableComponent(ISkinComponent component) => lookupWithFallback(s => s.GetDrawableComponent(component));
|
|
|
|
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => lookupWithFallback(s => s.GetTexture(componentName, wrapModeS, wrapModeT));
|
|
|
|
public ISample GetSample(ISampleInfo sampleInfo) => lookupWithFallback(s => s.GetSample(sampleInfo));
|
|
|
|
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => lookupWithFallback(s => s.GetConfig<TLookup, TValue>(lookup));
|
|
|
|
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
|
|
{
|
|
foreach (var source in AllSources)
|
|
{
|
|
if (lookupFunction(source))
|
|
return source;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public IEnumerable<ISkin> AllSources
|
|
{
|
|
get
|
|
{
|
|
yield return CurrentSkin.Value;
|
|
|
|
if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin)
|
|
yield return DefaultLegacySkin;
|
|
|
|
if (CurrentSkin.Value != DefaultSkin)
|
|
yield return DefaultSkin;
|
|
}
|
|
}
|
|
|
|
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
|
|
where T : class
|
|
{
|
|
foreach (var source in AllSources)
|
|
{
|
|
if (lookupFunction(source) is T skinSourced)
|
|
return skinSourced;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#region IResourceStorageProvider
|
|
|
|
AudioManager IStorageResourceProvider.AudioManager => audio;
|
|
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
|
|
IResourceStore<byte[]> IStorageResourceProvider.Files => Files.Store;
|
|
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
|
|
|
|
#endregion
|
|
}
|
|
}
|