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osu-lazer/osu.Game/Screens/Play/KeyCounterAction.cs
2018-04-13 18:26:38 +09:00

31 lines
782 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Bindings;
namespace osu.Game.Screens.Play
{
public class KeyCounterAction<T> : KeyCounter, IKeyBindingHandler<T>
where T : struct
{
public T Action { get; }
public KeyCounterAction(T action) : base($"B{(int)(object)action + 1}")
{
Action = action;
}
public bool OnPressed(T action)
{
if (action.Equals(Action)) IsLit = true;
return false;
}
public bool OnReleased(T action)
{
if (action.Equals(Action)) IsLit = false;
return false;
}
}
}