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167 lines
5.6 KiB
C#
167 lines
5.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Game.Audio;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning
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{
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public abstract class Skin : IDisposable, ISkin
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{
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public readonly SkinInfo SkinInfo;
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private readonly IStorageResourceProvider resources;
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public SkinConfiguration Configuration { get; set; }
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public IDictionary<SkinnableTarget, SkinnableInfo[]> DrawableComponentInfo => drawableComponentInfo;
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private readonly Dictionary<SkinnableTarget, SkinnableInfo[]> drawableComponentInfo = new Dictionary<SkinnableTarget, SkinnableInfo[]>();
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public abstract ISample GetSample(ISampleInfo sampleInfo);
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public Texture GetTexture(string componentName) => GetTexture(componentName, default, default);
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public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT);
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public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
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protected Skin(SkinInfo skin, IStorageResourceProvider resources, [CanBeNull] Stream configurationStream = null)
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{
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SkinInfo = skin;
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this.resources = resources;
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configurationStream ??= getConfigurationStream();
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if (configurationStream != null)
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// stream will be closed after use by LineBufferedReader.
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ParseConfigurationStream(configurationStream);
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else
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Configuration = new SkinConfiguration();
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// we may want to move this to some kind of async operation in the future.
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foreach (SkinnableTarget skinnableTarget in Enum.GetValues(typeof(SkinnableTarget)))
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{
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string filename = $"{skinnableTarget}.json";
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// skininfo files may be null for default skin.
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var fileInfo = SkinInfo.Files.FirstOrDefault(f => f.Filename == filename);
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if (fileInfo == null)
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continue;
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byte[] bytes = resources?.Files.Get(fileInfo.FileInfo.GetStoragePath());
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if (bytes == null)
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continue;
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try
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{
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string jsonContent = Encoding.UTF8.GetString(bytes);
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var deserializedContent = JsonConvert.DeserializeObject<IEnumerable<SkinnableInfo>>(jsonContent);
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if (deserializedContent == null)
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continue;
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DrawableComponentInfo[skinnableTarget] = deserializedContent.ToArray();
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}
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catch (Exception ex)
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{
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Logger.Error(ex, "Failed to load skin configuration.");
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}
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}
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}
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protected virtual void ParseConfigurationStream(Stream stream)
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{
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using (LineBufferedReader reader = new LineBufferedReader(stream, true))
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Configuration = new LegacySkinDecoder().Decode(reader);
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}
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private Stream getConfigurationStream()
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{
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string path = SkinInfo.Files.SingleOrDefault(f => f.Filename.Equals(@"skin.ini", StringComparison.OrdinalIgnoreCase))?.FileInfo.GetStoragePath();
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if (string.IsNullOrEmpty(path))
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return null;
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return resources?.Files.GetStream(path);
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}
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/// <summary>
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/// Remove all stored customisations for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to reset.</param>
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public void ResetDrawableTarget(ISkinnableTarget targetContainer)
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{
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DrawableComponentInfo.Remove(targetContainer.Target);
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}
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/// <summary>
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/// Update serialised information for the provided target.
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/// </summary>
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/// <param name="targetContainer">The target container to serialise to this skin.</param>
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public void UpdateDrawableTarget(ISkinnableTarget targetContainer)
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{
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DrawableComponentInfo[targetContainer.Target] = targetContainer.CreateSkinnableInfo().ToArray();
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}
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public virtual Drawable GetDrawableComponent(ISkinComponent component)
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{
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switch (component)
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{
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case SkinnableTargetComponent target:
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if (!DrawableComponentInfo.TryGetValue(target.Target, out var skinnableInfo))
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return null;
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return new SkinnableTargetComponentsContainer
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{
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ChildrenEnumerable = skinnableInfo.Select(i => i.CreateInstance())
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};
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}
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return null;
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}
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#region Disposal
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~Skin()
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{
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// required to potentially clean up sample store from audio hierarchy.
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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}
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#endregion
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}
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}
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