mirror of
https://github.com/ppy/osu.git
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163 lines
7.4 KiB
C#
163 lines
7.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using Android.App;
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using Android.Content;
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using Android.Content.PM;
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using Android.Graphics;
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using Android.OS;
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using Android.Provider;
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using Android.Views;
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using osu.Framework.Android;
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using osu.Game.Database;
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using Debug = System.Diagnostics.Debug;
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using Uri = Android.Net.Uri;
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namespace osu.Android
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{
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[Activity(ConfigurationChanges = DEFAULT_CONFIG_CHANGES, Exported = true, LaunchMode = DEFAULT_LAUNCH_MODE, MainLauncher = true)]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osz", DataHost = "*", DataMimeType = "*/*")]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osk", DataHost = "*", DataMimeType = "*/*")]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataPathPattern = ".*\\\\.osr", DataHost = "*", DataMimeType = "*/*")]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-beatmap-archive")]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-skin-archive")]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault }, DataScheme = "content", DataMimeType = "application/x-osu-replay")]
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[IntentFilter(new[] { Intent.ActionSend, Intent.ActionSendMultiple }, Categories = new[] { Intent.CategoryDefault }, DataMimeTypes = new[]
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{
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"application/zip",
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"application/octet-stream",
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"application/download",
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"application/x-zip",
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"application/x-zip-compressed",
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// newer official mime types (see https://osu.ppy.sh/wiki/en/osu%21_File_Formats).
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"application/x-osu-beatmap-archive",
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"application/x-osu-skin-archive",
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"application/x-osu-replay",
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})]
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[IntentFilter(new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryBrowsable, Intent.CategoryDefault }, DataSchemes = new[] { "osu", "osump" })]
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public class OsuGameActivity : AndroidGameActivity
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{
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private static readonly string[] osu_url_schemes = { "osu", "osump" };
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/// <summary>
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/// The default screen orientation.
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/// </summary>
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/// <remarks>Adjusted on startup to match expected UX for the current device type (phone/tablet).</remarks>
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public ScreenOrientation DefaultOrientation = ScreenOrientation.Unspecified;
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private OsuGameAndroid game;
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protected override Framework.Game CreateGame() => game = new OsuGameAndroid(this);
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protected override void OnCreate(Bundle savedInstanceState)
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{
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base.OnCreate(savedInstanceState);
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// OnNewIntent() only fires for an activity if it's *re-launched* while it's on top of the activity stack.
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// on first launch we still have to fire manually.
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// reference: https://developer.android.com/reference/android/app/Activity#onNewIntent(android.content.Intent)
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handleIntent(Intent);
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Debug.Assert(Window != null);
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Window.AddFlags(WindowManagerFlags.Fullscreen);
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Window.AddFlags(WindowManagerFlags.KeepScreenOn);
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Debug.Assert(WindowManager?.DefaultDisplay != null);
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Debug.Assert(Resources?.DisplayMetrics != null);
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Point displaySize = new Point();
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#pragma warning disable 618 // GetSize is deprecated
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WindowManager.DefaultDisplay.GetSize(displaySize);
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#pragma warning restore 618
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float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density;
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bool isTablet = smallestWidthDp >= 600f;
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RequestedOrientation = DefaultOrientation = isTablet ? ScreenOrientation.FullUser : ScreenOrientation.SensorLandscape;
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// Currently (SDK 6.0.200), BundleAssemblies is not runnable for net6-android.
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// The assembly files are not available as files either after native AOT.
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// Manually load them so that they can be loaded by RulesetStore.loadFromAppDomain.
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// REMEMBER to fully uninstall previous version every time when investigating this!
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// Don't forget osu.Game.Tests.Android too.
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Assembly.Load("osu.Game.Rulesets.Osu");
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Assembly.Load("osu.Game.Rulesets.Taiko");
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Assembly.Load("osu.Game.Rulesets.Catch");
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Assembly.Load("osu.Game.Rulesets.Mania");
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}
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protected override void OnNewIntent(Intent intent) => handleIntent(intent);
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private void handleIntent(Intent intent)
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{
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switch (intent.Action)
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{
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case Intent.ActionDefault:
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if (intent.Scheme == ContentResolver.SchemeContent)
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handleImportFromUris(intent.Data);
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else if (osu_url_schemes.Contains(intent.Scheme))
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game.HandleLink(intent.DataString);
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break;
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case Intent.ActionSend:
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case Intent.ActionSendMultiple:
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{
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var uris = new List<Uri>();
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for (int i = 0; i < intent.ClipData?.ItemCount; i++)
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{
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var content = intent.ClipData?.GetItemAt(i);
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if (content != null)
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uris.Add(content.Uri);
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}
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handleImportFromUris(uris.ToArray());
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break;
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}
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}
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}
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private void handleImportFromUris(params Uri[] uris) => Task.Factory.StartNew(async () =>
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{
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var tasks = new List<ImportTask>();
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await Task.WhenAll(uris.Select(async uri =>
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{
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// there are more performant overloads of this method, but this one is the most backwards-compatible
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// (dates back to API 1).
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var cursor = ContentResolver?.Query(uri, null, null, null, null);
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if (cursor == null)
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return;
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cursor.MoveToFirst();
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int filenameColumn = cursor.GetColumnIndex(IOpenableColumns.DisplayName);
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string filename = cursor.GetString(filenameColumn);
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// SharpCompress requires archive streams to be seekable, which the stream opened by
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// OpenInputStream() seems to not necessarily be.
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// copy to an arbitrary-access memory stream to be able to proceed with the import.
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var copy = new MemoryStream();
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using (var stream = ContentResolver.OpenInputStream(uri))
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await stream.CopyToAsync(copy).ConfigureAwait(false);
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lock (tasks)
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{
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tasks.Add(new ImportTask(copy, filename));
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}
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})).ConfigureAwait(false);
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await game.Import(tasks.ToArray()).ConfigureAwait(false);
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}, TaskCreationOptions.LongRunning);
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}
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}
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