mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 20:37:26 +08:00
127 lines
4.8 KiB
C#
127 lines
4.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Compose;
|
|
|
|
namespace osu.Game.Rulesets.Edit
|
|
{
|
|
/// <summary>
|
|
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
|
/// </summary>
|
|
public abstract partial class HitObjectPlacementBlueprint : PlacementBlueprint
|
|
{
|
|
/// <summary>
|
|
/// Whether the sample bank should be taken from the previous hit object.
|
|
/// </summary>
|
|
public bool AutomaticBankAssignment { get; set; }
|
|
|
|
/// <summary>
|
|
/// The <see cref="HitObject"/> that is being placed.
|
|
/// </summary>
|
|
public readonly HitObject HitObject;
|
|
|
|
[Resolved]
|
|
protected EditorClock EditorClock { get; private set; } = null!;
|
|
|
|
[Resolved]
|
|
private EditorBeatmap beatmap { get; set; } = null!;
|
|
|
|
private Bindable<double> startTimeBindable = null!;
|
|
|
|
private HitObject? getPreviousHitObject() => beatmap.HitObjects.TakeWhile(h => h.StartTime <= startTimeBindable.Value).LastOrDefault();
|
|
|
|
[Resolved]
|
|
private IPlacementHandler placementHandler { get; set; } = null!;
|
|
|
|
protected HitObjectPlacementBlueprint(HitObject hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
|
|
// adding the default hit sample should be the case regardless of the ruleset.
|
|
HitObject.Samples.Add(new HitSampleInfo(HitSampleInfo.HIT_NORMAL));
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
|
|
startTimeBindable.BindValueChanged(_ => ApplyDefaultsToHitObject(), true);
|
|
}
|
|
|
|
protected override void BeginPlacement(bool commitStart = false)
|
|
{
|
|
base.BeginPlacement(commitStart);
|
|
|
|
placementHandler.BeginPlacement(HitObject);
|
|
}
|
|
|
|
public override void EndPlacement(bool commit)
|
|
{
|
|
base.EndPlacement(commit);
|
|
|
|
placementHandler.EndPlacement(HitObject, IsValidForPlacement && commit);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the time and position of this <see cref="HitObjectPlacementBlueprint"/> based on the provided snap information.
|
|
/// </summary>
|
|
/// <param name="result">The snap result information.</param>
|
|
public override void UpdateTimeAndPosition(SnapResult result)
|
|
{
|
|
if (PlacementActive == PlacementState.Waiting)
|
|
{
|
|
HitObject.StartTime = result.Time ?? EditorClock.CurrentTime;
|
|
|
|
if (HitObject is IHasComboInformation comboInformation)
|
|
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);
|
|
}
|
|
|
|
var lastHitObject = getPreviousHitObject();
|
|
|
|
if (AutomaticBankAssignment)
|
|
{
|
|
// Create samples based on the sample settings of the previous hit object
|
|
if (lastHitObject != null)
|
|
{
|
|
for (int i = 0; i < HitObject.Samples.Count; i++)
|
|
HitObject.Samples[i] = lastHitObject.CreateHitSampleInfo(HitObject.Samples[i].Name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var lastHitNormal = lastHitObject?.Samples?.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL);
|
|
|
|
if (lastHitNormal != null)
|
|
{
|
|
// Only inherit the volume from the previous hit object
|
|
for (int i = 0; i < HitObject.Samples.Count; i++)
|
|
HitObject.Samples[i] = HitObject.Samples[i].With(newVolume: lastHitNormal.Volume);
|
|
}
|
|
}
|
|
|
|
if (HitObject is IHasRepeats hasRepeats)
|
|
{
|
|
// Make sure all the node samples are identical to the hit object's samples
|
|
for (int i = 0; i < hasRepeats.NodeSamples.Count; i++)
|
|
hasRepeats.NodeSamples[i] = HitObject.Samples.Select(o => o.With()).ToList();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,IBeatmapDifficultyInfo,CancellationToken)"/>,
|
|
/// refreshing <see cref="Objects.HitObject.NestedHitObjects"/> and parameters for the <see cref="HitObject"/>.
|
|
/// </summary>
|
|
protected void ApplyDefaultsToHitObject() => HitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
|
|
}
|
|
}
|