1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning
Dean Herbert 9356a40a39 Remove redundant flash layer colour logic
In a previous iteration, the flash layer was white on the initial hit,
but this seems to have been removed for the final implementation.
2022-10-19 15:13:22 +09:00
..
Argon Remove redundant flash layer colour logic 2022-10-19 15:13:22 +09:00
Default Rename classes to better emphasise that Smoke is a single trail segment 2022-10-05 18:29:16 +09:00
Legacy Merge pull request #20815 from frenzibyte/remove-hitcircle-fade-easing 2022-10-19 12:08:45 +09:00
FollowCircle.cs Combine FollowCircle and TickFollowCircle classes 2022-07-21 19:46:46 -07:00
IHasApproachCircle.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
NonPlayfieldSprite.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuSkinColour.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuSkinConfiguration.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SmokeSegment.cs Separate smoke rotation seed and index 2022-10-14 12:42:04 -07:00