1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 06:33:32 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/Components/RecentParticipantsList.cs
2021-08-12 19:47:26 +09:00

279 lines
9.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
public class RecentParticipantsList : OnlinePlayComposite
{
private const float avatar_size = 36;
private FillFlowContainer<CircularAvatar> avatarFlow;
private HiddenUserCount hiddenUsers;
private OsuSpriteText totalCount;
public RecentParticipantsList()
{
AutoSizeAxes = Axes.X;
Height = 60;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 10,
Shear = new Vector2(0.2f, 0),
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Background4,
}
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4),
Padding = new MarginPadding { Right = 16 },
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(16),
Margin = new MarginPadding { Left = 8 },
Icon = FontAwesome.Solid.User,
},
totalCount = new OsuSpriteText
{
Font = OsuFont.Default.With(weight: FontWeight.Bold),
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
avatarFlow = new FillFlowContainer<CircularAvatar>
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4),
Margin = new MarginPadding { Left = 4 },
},
hiddenUsers = new HiddenUserCount
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
RecentParticipants.BindCollectionChanged(onParticipantsChanged, true);
ParticipantCount.BindValueChanged(_ =>
{
updateHiddenUsers();
totalCount.Text = ParticipantCount.Value.ToString();
}, true);
}
private int numberOfCircles = 4;
/// <summary>
/// The maximum number of circles visible (including the "hidden count" circle in the overflow case).
/// </summary>
public int NumberOfCircles
{
get => numberOfCircles;
set
{
numberOfCircles = value;
if (LoadState < LoadState.Loaded)
return;
// Reinitialising the list looks janky, but this is unlikely to be used in a setting where it's visible.
clearUsers();
foreach (var u in RecentParticipants)
addUser(u);
updateHiddenUsers();
}
}
private void onParticipantsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (var added in e.NewItems.OfType<User>())
addUser(added);
break;
case NotifyCollectionChangedAction.Remove:
foreach (var removed in e.OldItems.OfType<User>())
removeUser(removed);
break;
case NotifyCollectionChangedAction.Reset:
clearUsers();
break;
case NotifyCollectionChangedAction.Replace:
case NotifyCollectionChangedAction.Move:
// Easiest is to just reinitialise the whole list. These are unlikely to ever be use cases.
clearUsers();
foreach (var u in RecentParticipants)
addUser(u);
break;
}
updateHiddenUsers();
}
private int displayedCircles => avatarFlow.Count + (hiddenUsers.Count > 0 ? 1 : 0);
private void addUser(User user)
{
if (displayedCircles < NumberOfCircles)
avatarFlow.Add(new CircularAvatar { User = user });
}
private void removeUser(User user)
{
avatarFlow.RemoveAll(a => a.User == user);
}
private void clearUsers()
{
avatarFlow.Clear();
updateHiddenUsers();
}
private void updateHiddenUsers()
{
int hiddenCount = 0;
if (RecentParticipants.Count > NumberOfCircles)
hiddenCount = ParticipantCount.Value - NumberOfCircles + 1;
hiddenUsers.Count = hiddenCount;
if (displayedCircles > NumberOfCircles)
avatarFlow.Remove(avatarFlow.Last());
else if (displayedCircles < NumberOfCircles)
{
var nextUser = RecentParticipants.FirstOrDefault(u => avatarFlow.All(a => a.User != u));
if (nextUser != null) addUser(nextUser);
}
}
private class CircularAvatar : CompositeDrawable
{
public User User
{
get => avatar.User;
set => avatar.User = value;
}
private readonly UpdateableAvatar avatar = new UpdateableAvatar(showUsernameTooltip: true) { RelativeSizeAxes = Axes.Both };
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
Size = new Vector2(avatar_size);
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
Colour = colours.Background5,
RelativeSizeAxes = Axes.Both,
},
avatar
}
};
}
}
public class HiddenUserCount : CompositeDrawable
{
public int Count
{
get => count;
set
{
count = value;
countText.Text = $"+{count}";
if (count > 0)
Show();
else
Hide();
}
}
private int count;
private readonly SpriteText countText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(weight: FontWeight.Bold),
};
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colours)
{
Size = new Vector2(avatar_size);
Alpha = 0;
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Background5,
},
countText
}
};
}
}
}
}