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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs
Bartłomiej Dach f06f13215b
Split off multiplayer team results screen to separate class
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.

To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00

18 lines
561 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists;
namespace osu.Game.Screens.OnlinePlay.Multiplayer
{
public class MultiplayerResultsScreen : PlaylistsResultsScreen
{
public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem)
: base(score, roomId, playlistItem, false, false)
{
}
}
}