mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
52 lines
2.0 KiB
C#
52 lines
2.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using OpenTK;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Mods
|
|
{
|
|
internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
|
|
{
|
|
public override string Name => "Transform";
|
|
public override string ShortenedName => "TR";
|
|
public override FontAwesome Icon => FontAwesome.fa_arrows;
|
|
public override ModType Type => ModType.Fun;
|
|
public override string Description => "Everything rotates. EVERYTHING.";
|
|
public override double ScoreMultiplier => 1;
|
|
private float theta;
|
|
|
|
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
|
{
|
|
foreach (var drawable in drawables)
|
|
{
|
|
var hitObject = (OsuHitObject) drawable.HitObject;
|
|
|
|
float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
|
|
|
|
Vector2 originalPosition = drawable.Position;
|
|
Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
|
|
|
|
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
|
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
|
double moveDuration = hitObject.TimePreempt + 1;
|
|
|
|
using (drawable.BeginAbsoluteSequence(appearTime, true))
|
|
{
|
|
drawable
|
|
.MoveToOffset(appearOffset)
|
|
.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
|
|
}
|
|
|
|
theta += (float) hitObject.TimeFadeIn / 1000;
|
|
}
|
|
}
|
|
}
|
|
}
|