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osu-lazer/osu.Game/Screens/Select/LocalScoreDeleteDialog.cs
mk56-spn 908651cc11 make ResetConfirmDialog properly utilise its parent's logic
Adjust name of `DeleteAction` to `DangerousAction`
2023-03-05 20:57:26 +01:00

35 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using System.Diagnostics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select
{
public partial class LocalScoreDeleteDialog : DangerousActionDialog
{
private readonly ScoreInfo score;
public LocalScoreDeleteDialog(ScoreInfo score)
{
this.score = score;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmapManager, ScoreManager scoreManager)
{
BeatmapInfo? beatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID);
Debug.Assert(beatmapInfo != null);
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
Icon = FontAwesome.Regular.TrashAlt;
DangerousAction = () => scoreManager.Delete(score);
}
}
}