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305 lines
11 KiB
C#
305 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Configuration;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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/// <summary>
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/// An overlay that captures and displays osu!taiko mouse and touch input.
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/// </summary>
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public partial class DrumTouchInputArea : VisibilityContainer
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{
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public TaikoTouchControlScheme? ForceControlScheme { get; set; }
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// visibility state affects our child. we always want to handle input.
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public override bool PropagatePositionalInputSubTree => true;
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public override bool PropagateNonPositionalInputSubTree => true;
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private KeyBindingContainer<TaikoAction> keyBindingContainer = null!;
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private readonly Dictionary<object, TaikoAction> trackedActions = new Dictionary<object, TaikoAction>();
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private Container mainContent = null!;
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private QuarterCircle leftCentre = null!;
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private QuarterCircle rightCentre = null!;
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private QuarterCircle leftRim = null!;
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private QuarterCircle rightRim = null!;
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private readonly Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config)
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{
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Debug.Assert(taikoInputManager.KeyBindingContainer != null);
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keyBindingContainer = taikoInputManager.KeyBindingContainer;
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// Container should handle input everywhere.
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RelativeSizeAxes = Axes.Both;
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const float centre_region = 0.80f;
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if (ForceControlScheme == null)
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{
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config.BindWith(TaikoRulesetSetting.TouchControlScheme, configTouchControlScheme);
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configTouchControlScheme.ValueChanged += reloadTouchDrums;
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}
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else
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configTouchControlScheme.Value = ForceControlScheme.Value;
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Children = new Drawable[]
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{
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new Container
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = 350,
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Y = 20,
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Masking = true,
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FillMode = FillMode.Fit,
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Children = new Drawable[]
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{
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mainContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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leftRim = new QuarterCircle(getTaikoActionFromDrumSegment(0), getColourFromTaikoAction(getTaikoActionFromDrumSegment(0)))
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = -2,
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},
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leftCentre = new QuarterCircle(getTaikoActionFromDrumSegment(1), getColourFromTaikoAction(getTaikoActionFromDrumSegment(1)))
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = -2,
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Scale = new Vector2(centre_region),
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},
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rightRim = new QuarterCircle(getTaikoActionFromDrumSegment(3), getColourFromTaikoAction(getTaikoActionFromDrumSegment(3)))
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = 2,
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Rotation = 90,
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},
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rightCentre = new QuarterCircle(getTaikoActionFromDrumSegment(2), getColourFromTaikoAction(getTaikoActionFromDrumSegment(2)))
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomRight,
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X = 2,
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Scale = new Vector2(centre_region),
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Rotation = 90,
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}
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}
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},
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}
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},
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};
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}
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private readonly TaikoAction[,] mappedTaikoAction =
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{
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{
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// KDDK
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TaikoAction.LeftRim,
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TaikoAction.LeftCentre,
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TaikoAction.RightCentre,
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TaikoAction.RightRim
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},
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{
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// DDKK
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TaikoAction.LeftCentre,
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TaikoAction.RightCentre,
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TaikoAction.LeftRim,
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TaikoAction.RightRim
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},
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{
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// KKDD
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TaikoAction.LeftRim,
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TaikoAction.RightRim,
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TaikoAction.LeftCentre,
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TaikoAction.RightCentre
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}
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};
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private TaikoAction getTaikoActionFromDrumSegment(int drumSegment)
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{
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return mappedTaikoAction[(int)configTouchControlScheme.Value, drumSegment];
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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// Hide whenever the keyboard is used.
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Hide();
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return false;
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}
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition);
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return true;
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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handleUp(e.Touch.Source);
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base.OnTouchUp(e);
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}
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private void handleDown(object source, Vector2 position)
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{
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Show();
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TaikoAction TaikoAction = getTaikoActionFromPosition(position);
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// Not too sure how this can happen, but let's avoid throwing.
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if (trackedActions.ContainsKey(source))
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return;
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trackedActions.Add(source, TaikoAction);
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keyBindingContainer.TriggerPressed(TaikoAction);
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}
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private void handleUp(object source)
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{
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keyBindingContainer.TriggerReleased(trackedActions[source]);
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trackedActions.Remove(source);
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}
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private bool validMouse(MouseButtonEvent e) =>
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leftRim.Contains(e.ScreenSpaceMouseDownPosition) || rightRim.Contains(e.ScreenSpaceMouseDownPosition);
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private TaikoAction getTaikoActionFromPosition(Vector2 inputPosition)
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{
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bool centreHit = leftCentre.Contains(inputPosition) || rightCentre.Contains(inputPosition);
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bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
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int drumSegment;
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if (leftSide)
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drumSegment = centreHit ? 1 : 0;
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else
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drumSegment = centreHit ? 2 : 3;
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return getTaikoActionFromDrumSegment(drumSegment);
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}
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protected override void PopIn()
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{
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mainContent.FadeIn(500, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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mainContent.FadeOut(300);
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}
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private Color4 getColourFromTaikoAction(TaikoAction handledAction)
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{
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switch (handledAction)
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{
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case TaikoAction.LeftRim:
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case TaikoAction.RightRim:
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return colours.Blue;
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case TaikoAction.LeftCentre:
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case TaikoAction.RightCentre:
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return colours.Red;
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}
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throw new ArgumentOutOfRangeException();
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}
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private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
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{
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private TaikoAction handledAction;
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private Circle overlay;
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private Circle circle;
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public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
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public QuarterCircle(TaikoAction handledAction, Color4 colour)
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{
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this.handledAction = handledAction;
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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InternalChildren = new Drawable[]
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{
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new Container
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{
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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circle = new Circle
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour.Multiply(1.4f).Darken(2.8f),
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Alpha = 0.8f,
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Scale = new Vector2(2),
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},
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overlay = new Circle
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{
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Alpha = 0,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Colour = colour,
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Scale = new Vector2(2),
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}
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}
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},
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};
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}
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public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
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{
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if (e.Action == handledAction)
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overlay.FadeTo(1f, 80, Easing.OutQuint);
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
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{
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if (e.Action == handledAction)
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overlay.FadeOut(1000, Easing.OutQuint);
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}
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public void ReloadDrumSegmentProperties(TaikoAction handledAction, Color4 colour)
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{
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this.handledAction = handledAction;
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circle.Colour = colour.Multiply(1.4f).Darken(2.8f);
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overlay.Colour = colour;
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}
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}
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private void reloadTouchDrums(object _)
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{
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leftRim.ReloadDrumSegmentProperties(getTaikoActionFromDrumSegment(0), getColourFromTaikoAction(getTaikoActionFromDrumSegment(0)));
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leftCentre.ReloadDrumSegmentProperties(getTaikoActionFromDrumSegment(1), getColourFromTaikoAction(getTaikoActionFromDrumSegment(1)));
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rightRim.ReloadDrumSegmentProperties(getTaikoActionFromDrumSegment(3), getColourFromTaikoAction(getTaikoActionFromDrumSegment(3)));
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rightCentre.ReloadDrumSegmentProperties(getTaikoActionFromDrumSegment(2), getColourFromTaikoAction(getTaikoActionFromDrumSegment(2)));
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}
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}
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}
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