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osu-lazer/osu.Game/Screens/Play/FailOverlay.cs

81 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Threading.Tasks;
using osu.Game.Scoring;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Screens.Play
{
public partial class FailOverlay : GameplayMenuOverlay
{
public Func<Task<ScoreInfo>> SaveReplay;
public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader;
private readonly bool showButtons;
public FailOverlay(bool showButtons = true)
{
this.showButtons = showButtons;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (showButtons)
{
AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke());
AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
}
// from #10339 maybe this is a better visual effect
Add(new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = TwoLayerButton.SIZE_EXTENDED.Y,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333")
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Spacing = new Vector2(5),
Padding = new MarginPadding(10),
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new SaveFailedScoreButton(SaveReplay)
{
Width = 300
},
}
}
}
});
}
}
}