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osu-lazer/osu.Game/Screens/Play/HUD/KeyCounterMouseTrigger.cs
2023-03-07 16:41:39 +09:00

54 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Play.HUD
{
public partial class KeyCounterMouseTrigger : InputTrigger
{
public MouseButton Button { get; }
public KeyCounterMouseTrigger(MouseButton button)
: base(getStringRepresentation(button))
{
Button = button;
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
private static string getStringRepresentation(MouseButton button)
{
switch (button)
{
default:
return button.ToString();
case MouseButton.Left:
return @"M1";
case MouseButton.Right:
return @"M2";
}
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == Button)
Activate();
return base.OnMouseDown(e);
}
protected override void OnMouseUp(MouseUpEvent e)
{
if (e.Button == Button)
Deactivate();
base.OnMouseUp(e);
}
}
}