mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 19:32:58 +08:00
ec1a7994cc
Almost thought the method was not wrapped in an `AddStep`.
361 lines
13 KiB
C#
361 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Timing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Difficulty;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Objects.Legacy;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.UI;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestScenePoolingRuleset : OsuTestScene
|
|
{
|
|
private const double time_between_objects = 1000;
|
|
|
|
private TestDrawablePoolingRuleset drawableRuleset;
|
|
|
|
[Test]
|
|
public void TestReusedWithHitObjectsSpacedFarApart()
|
|
{
|
|
ManualClock clock = null;
|
|
|
|
createTest(new Beatmap
|
|
{
|
|
HitObjects =
|
|
{
|
|
new HitObject(),
|
|
new HitObject { StartTime = time_between_objects }
|
|
}
|
|
}, 1, () => new FramedClock(clock = new ManualClock()));
|
|
|
|
DrawableTestHitObject firstObject = null;
|
|
AddUntilStep("first object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]);
|
|
AddStep("get DHO", () => firstObject = this.ChildrenOfType<DrawableTestHitObject>().Single());
|
|
|
|
AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime);
|
|
|
|
AddUntilStep("second object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]);
|
|
AddAssert("DHO reused", () => this.ChildrenOfType<DrawableTestHitObject>().Single() == firstObject);
|
|
}
|
|
|
|
[Test]
|
|
public void TestCustomTransformsClearedBetweenReuses()
|
|
{
|
|
ManualClock clock = null;
|
|
|
|
createTest(new Beatmap
|
|
{
|
|
HitObjects =
|
|
{
|
|
new HitObject(),
|
|
new HitObject { StartTime = 2000 }
|
|
}
|
|
}, 1, () => new FramedClock(clock = new ManualClock()));
|
|
|
|
DrawableTestHitObject firstObject = null;
|
|
Vector2 position = default;
|
|
|
|
AddUntilStep("first object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[0]);
|
|
AddStep("get DHO", () => firstObject = this.ChildrenOfType<DrawableTestHitObject>().Single());
|
|
AddStep("store position", () => position = firstObject.Position);
|
|
AddStep("add custom transform", () => firstObject.ApplyCustomUpdateState += onStateUpdate);
|
|
|
|
AddStep("fast forward past first object", () => clock.CurrentTime = 1500);
|
|
AddStep("unapply custom transform", () => firstObject.ApplyCustomUpdateState -= onStateUpdate);
|
|
|
|
AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime);
|
|
AddUntilStep("second object shown", () => this.ChildrenOfType<DrawableTestHitObject>().SingleOrDefault()?.HitObject == drawableRuleset.Beatmap.HitObjects[1]);
|
|
AddAssert("DHO reused", () => this.ChildrenOfType<DrawableTestHitObject>().Single() == firstObject);
|
|
AddAssert("object in new position", () => firstObject.Position != position);
|
|
|
|
void onStateUpdate(DrawableHitObject hitObject, ArmedState state)
|
|
{
|
|
using (hitObject.BeginAbsoluteSequence(hitObject.StateUpdateTime))
|
|
hitObject.MoveToOffset(new Vector2(-100, 0));
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestNotReusedWithHitObjectsSpacedClose()
|
|
{
|
|
ManualClock clock = null;
|
|
|
|
createTest(new Beatmap
|
|
{
|
|
HitObjects =
|
|
{
|
|
new HitObject(),
|
|
new HitObject { StartTime = 250 }
|
|
}
|
|
}, 2, () => new FramedClock(clock = new ManualClock()));
|
|
|
|
AddStep("fast forward to second object", () => clock.CurrentTime = drawableRuleset.Beatmap.HitObjects[1].StartTime);
|
|
|
|
AddUntilStep("two DHOs shown", () => this.ChildrenOfType<DrawableTestHitObject>().Count() == 2);
|
|
AddAssert("DHOs have different hitobjects",
|
|
() => this.ChildrenOfType<DrawableTestHitObject>().ElementAt(0).HitObject != this.ChildrenOfType<DrawableTestHitObject>().ElementAt(1).HitObject);
|
|
}
|
|
|
|
[Test]
|
|
public void TestManyHitObjects()
|
|
{
|
|
var beatmap = new Beatmap();
|
|
|
|
for (int i = 0; i < 500; i++)
|
|
beatmap.HitObjects.Add(new HitObject { StartTime = i * 10 });
|
|
|
|
createTest(beatmap, 100);
|
|
|
|
AddUntilStep("any DHOs shown", () => this.ChildrenOfType<DrawableTestHitObject>().Any());
|
|
AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
|
|
}
|
|
|
|
[Test]
|
|
public void TestApplyHitResultOnKilled()
|
|
{
|
|
ManualClock clock = null;
|
|
bool anyJudged = false;
|
|
|
|
void onNewResult(JudgementResult _) => anyJudged = true;
|
|
|
|
var beatmap = new Beatmap();
|
|
beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
|
|
|
|
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
|
|
|
|
AddStep("subscribe to new result", () =>
|
|
{
|
|
anyJudged = false;
|
|
drawableRuleset.NewResult += onNewResult;
|
|
});
|
|
AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
|
|
|
|
AddAssert("object judged", () => anyJudged);
|
|
|
|
AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
|
|
}
|
|
|
|
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null)
|
|
{
|
|
AddStep("create test", () =>
|
|
{
|
|
var ruleset = new TestPoolingRuleset();
|
|
|
|
drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo));
|
|
drawableRuleset.FrameStablePlayback = true;
|
|
drawableRuleset.PoolSize = poolSize;
|
|
|
|
Child = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Clock = createClock?.Invoke() ?? new FramedOffsetClock(Clock, false) { Offset = -Clock.CurrentTime },
|
|
Child = drawableRuleset
|
|
};
|
|
});
|
|
}
|
|
|
|
#region Ruleset
|
|
|
|
private class TestPoolingRuleset : Ruleset
|
|
{
|
|
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
|
|
|
|
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawablePoolingRuleset(this, beatmap, mods);
|
|
|
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap, this);
|
|
|
|
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => throw new NotImplementedException();
|
|
|
|
public override string Description { get; } = string.Empty;
|
|
|
|
public override string ShortName { get; } = string.Empty;
|
|
}
|
|
|
|
private class TestDrawablePoolingRuleset : DrawableRuleset<TestHitObject>
|
|
{
|
|
public int PoolSize;
|
|
|
|
public TestDrawablePoolingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
|
: base(ruleset, beatmap, mods)
|
|
{
|
|
}
|
|
|
|
public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h) => null;
|
|
|
|
protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
|
|
|
|
protected override Playfield CreatePlayfield() => new TestPlayfield(PoolSize);
|
|
}
|
|
|
|
private class TestPlayfield : Playfield
|
|
{
|
|
private readonly int poolSize;
|
|
|
|
public TestPlayfield(int poolSize)
|
|
{
|
|
this.poolSize = poolSize;
|
|
AddInternal(HitObjectContainer);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
|
|
RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
|
|
}
|
|
|
|
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
|
|
|
|
protected override GameplayCursorContainer CreateCursor() => null;
|
|
}
|
|
|
|
private class TestHitObjectLifetimeEntry : HitObjectLifetimeEntry
|
|
{
|
|
public TestHitObjectLifetimeEntry(HitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
}
|
|
|
|
protected override double InitialLifetimeOffset => 0;
|
|
}
|
|
|
|
private class TestBeatmapConverter : BeatmapConverter<TestHitObject>
|
|
{
|
|
public TestBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
|
|
: base(beatmap, ruleset)
|
|
{
|
|
}
|
|
|
|
public override bool CanConvert() => true;
|
|
|
|
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
|
|
{
|
|
switch (original)
|
|
{
|
|
case TestKilledHitObject h:
|
|
yield return h;
|
|
|
|
break;
|
|
|
|
default:
|
|
yield return new TestHitObject
|
|
{
|
|
StartTime = original.StartTime,
|
|
Duration = 250
|
|
};
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region HitObjects
|
|
|
|
private class TestHitObject : ConvertHitObject, IHasDuration
|
|
{
|
|
public double EndTime => StartTime + Duration;
|
|
|
|
public double Duration { get; set; }
|
|
}
|
|
|
|
private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
|
|
{
|
|
public DrawableTestHitObject()
|
|
: base(null)
|
|
{
|
|
Anchor = Anchor.Centre;
|
|
Origin = Anchor.Centre;
|
|
|
|
Size = new Vector2(50, 50);
|
|
|
|
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f);
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
AddInternal(new Circle
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
});
|
|
}
|
|
|
|
protected override void OnApply()
|
|
{
|
|
base.OnApply();
|
|
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
|
|
}
|
|
|
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
if (timeOffset > HitObject.Duration)
|
|
ApplyResult(r => r.Type = r.Judgement.MaxResult);
|
|
}
|
|
|
|
protected override void UpdateHitStateTransforms(ArmedState state)
|
|
{
|
|
base.UpdateHitStateTransforms(state);
|
|
|
|
switch (state)
|
|
{
|
|
case ArmedState.Hit:
|
|
case ArmedState.Miss:
|
|
this.FadeOut(250);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private class TestKilledHitObject : TestHitObject
|
|
{
|
|
}
|
|
|
|
private class DrawableTestKilledHitObject : DrawableHitObject<TestKilledHitObject>
|
|
{
|
|
public DrawableTestKilledHitObject()
|
|
: base(null)
|
|
{
|
|
}
|
|
|
|
protected override void UpdateHitStateTransforms(ArmedState state)
|
|
{
|
|
base.UpdateHitStateTransforms(state);
|
|
Expire();
|
|
}
|
|
|
|
public override void OnKilled()
|
|
{
|
|
base.OnKilled();
|
|
ApplyResult(r => r.Type = r.Judgement.MinResult);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|