mirror of
https://github.com/ppy/osu.git
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c6d688898f
No big optimizations yet, but groundwork is laid out.
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.GameModes;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Play;
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using OpenTK.Graphics;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Multiplayer
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{
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class Match : GameModeWhiteBox
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{
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protected override IEnumerable<Type> PossibleChildren => new[] {
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typeof(MatchSongSelect),
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typeof(Player),
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};
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
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}
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protected override bool OnExiting(GameMode next)
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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return base.OnExiting(next);
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}
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}
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}
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