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osu-lazer/osu.Game/Graphics/UserInterface/SegmentedGraph.cs
2023-01-09 21:35:27 +01:00

315 lines
9.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public abstract partial class SegmentedGraph<T> : Container
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
{
private BufferedContainer? rectSegments;
private float previousDrawWidth;
private bool graphNeedsUpdate;
private T[]? values;
private int[] tiers = Array.Empty<int>();
private readonly SegmentManager segments;
private readonly int tierCount;
protected SegmentedGraph(int tierCount)
{
this.tierCount = tierCount;
TierColours = new Colour4[tierCount];
segments = new SegmentManager(tierCount);
}
public T[] Values
{
get => values ?? Array.Empty<T>();
set
{
if (value == values) return;
values = value;
recalculateTiers(values);
graphNeedsUpdate = true;
}
}
public readonly Colour4[] TierColours;
private CancellationTokenSource? cts;
private ScheduledDelegate? scheduledCreate;
protected override void Update()
{
base.Update();
if (graphNeedsUpdate || (values != null && DrawWidth != previousDrawWidth))
{
rectSegments?.FadeOut(150, Easing.OutQuint).Expire();
scheduledCreate?.Cancel();
scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 150);
previousDrawWidth = DrawWidth;
graphNeedsUpdate = false;
}
}
protected virtual void RecreateGraph()
{
var newSegments = new BufferedContainer(cachedFrameBuffer: true)
{
RedrawOnScale = false,
RelativeSizeAxes = Axes.Both
};
cts?.Cancel();
recalculateSegments();
redrawSegments(newSegments);
LoadComponentAsync(newSegments, s =>
{
Children = new Drawable[]
{
rectSegments = s
};
s.FadeInFromZero(100);
}, (cts = new CancellationTokenSource()).Token);
}
private void recalculateTiers(T[]? arr)
{
if (arr == null || arr.Length == 0)
{
tiers = Array.Empty<int>();
return;
}
float[] floatValues = arr.Select(v => Convert.ToSingle(v)).ToArray();
// Shift values to eliminate negative ones
float min = floatValues.Min();
if (min < 0)
{
for (int i = 0; i < floatValues.Length; i++)
floatValues[i] += min;
}
// Normalize values
float max = floatValues.Max();
for (int i = 0; i < floatValues.Length; i++)
floatValues[i] /= max;
// Deduce tiers from values
tiers = floatValues.Select(v => (int)Math.Floor(v * tierCount)).ToArray();
}
private void recalculateSegments()
{
segments.Clear();
if (tiers.Length == 0)
{
segments.Add(0, 0, 1);
return;
}
for (int i = 0; i < tiers.Length; i++)
{
for (int tier = 0; tier < tierCount; tier++)
{
if (tier < 0)
continue;
// One tier covers itself and all tiers above it.
// By layering multiple transparent boxes, higher tiers will be brighter.
// If using opaque colors, higher tiers will be on front, covering lower tiers.
if (tiers[i] >= tier)
{
if (!segments.IsTierStarted(tier))
segments.StartSegment(tier, i * 1f / tiers.Length);
}
else
{
if (segments.IsTierStarted(tier))
segments.EndSegment(tier, i * 1f / tiers.Length);
}
}
}
segments.EndAllPendingSegments();
segments.Sort();
}
private Colour4 tierToColour(int tier) => tier >= 0 ? TierColours[tier] : new Colour4(0, 0, 0, 0);
// Base implementation, could be drawn with draw node if preferred
private void redrawSegments(BufferedContainer container)
{
if (segments.Count == 0)
return;
foreach (SegmentInfo segment in segments) // Lower tiers will be drawn first, putting them in the back
{
float width = segment.Length * DrawWidth;
// If the segment width exceeds the DrawWidth, just fill the rest
if (width >= DrawWidth)
width = DrawWidth;
container.Add(new Box
{
Name = $"Tier {segment.Tier} segment",
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Y,
Position = new Vector2(segment.Start * DrawWidth, 0),
Width = width,
Colour = tierToColour(segment.Tier)
});
}
}
protected struct SegmentInfo
{
/// <summary>
/// The tier this segment is at.
/// </summary>
public int Tier;
/// <summary>
/// The progress at which this segment starts.
/// </summary>
/// <remarks>
/// The value is a normalized float (from 0 to 1).
/// </remarks>
public float Start;
/// <summary>
/// The progress at which this segment ends.
/// </summary>
/// <remarks>
/// The value is a normalized float (from 0 to 1).
/// </remarks>
public float End;
/// <summary>
/// The length of this segment.
/// </summary>
/// <remarks>
/// The value is a normalized float (from 0 to 1).
/// </remarks>
public float Length => End - Start;
}
protected class SegmentManager : IEnumerable<SegmentInfo>
{
private readonly List<SegmentInfo> segments = new List<SegmentInfo>();
private readonly SegmentInfo?[] pendingSegments;
public SegmentManager(int tierCount)
{
pendingSegments = new SegmentInfo?[tierCount];
}
public void StartSegment(int tier, float start)
{
if (pendingSegments[tier] != null)
throw new InvalidOperationException($"Another {nameof(SegmentInfo)} of tier {tier.ToString()} has already been started.");
pendingSegments[tier] = new SegmentInfo
{
Tier = tier,
Start = Math.Clamp(start, 0, 1)
};
}
public void EndSegment(int tier, float end)
{
SegmentInfo? pendingSegment = pendingSegments[tier];
if (pendingSegment == null)
throw new InvalidOperationException($"Cannot end {nameof(SegmentInfo)} of tier {tier.ToString()} that has not been started.");
SegmentInfo segment = pendingSegment.Value;
segment.End = Math.Clamp(end, 0, 1);
segments.Add(segment);
pendingSegments[tier] = null;
}
public void EndAllPendingSegments()
{
foreach (SegmentInfo? pendingSegment in pendingSegments)
{
if (pendingSegment != null)
{
SegmentInfo finalizedSegment = pendingSegment.Value;
finalizedSegment.End = 1;
segments.Add(finalizedSegment);
}
}
}
public void Sort() =>
segments.Sort((a, b) =>
a.Tier != b.Tier
? a.Tier.CompareTo(b.Tier)
: a.Start.CompareTo(b.Start));
public void Add(SegmentInfo segment) => segments.Add(segment);
public void Clear()
{
segments.Clear();
for (int i = 0; i < pendingSegments.Length; i++)
pendingSegments[i] = null;
}
public int Count => segments.Count;
public void Add(int tier, float start, float end)
{
SegmentInfo segment = new SegmentInfo
{
Tier = tier,
Start = Math.Clamp(start, 0, 1),
End = Math.Clamp(end, 0, 1)
};
if (segment.Start > segment.End)
throw new InvalidOperationException("Segment start cannot be after segment end.");
Add(segment);
}
public bool IsTierStarted(int tier)
{
if (tier < 0)
return false;
return pendingSegments[tier].HasValue;
}
public IEnumerator<SegmentInfo> GetEnumerator() => segments.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}
}