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375 lines
13 KiB
C#
375 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public partial class TestSceneOsuTouchInputWithPen : OsuManualInputManagerTestScene
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{
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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private DefaultKeyCounter leftKeyCounter = null!;
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private DefaultKeyCounter rightKeyCounter = null!;
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private OsuInputManager osuInputManager = null!;
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private Container mainContent = null!;
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[SetUpSteps]
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public void SetUpSteps()
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{
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releaseAllInput();
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AddStep("Create tests", () =>
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{
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InputTrigger triggerLeft;
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InputTrigger triggerRight;
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Children = new Drawable[]
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{
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osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
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{
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Child = mainContent = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new OsuCursorContainer
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{
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Depth = float.MinValue,
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},
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triggerLeft = new TestActionKeyCounterTrigger(OsuAction.LeftButton)
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{
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Depth = float.MinValue
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},
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triggerRight = new TestActionKeyCounterTrigger(OsuAction.RightButton)
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{
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Depth = float.MinValue
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}
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},
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},
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},
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new TouchVisualiser(),
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};
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mainContent.AddRange(new[]
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{
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leftKeyCounter = new DefaultKeyCounter(triggerLeft)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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X = -100,
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},
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rightKeyCounter = new DefaultKeyCounter(triggerRight)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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X = 100,
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},
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});
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});
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}
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[Test]
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public void TestStreamInputVisual()
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{
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addHitCircleAtPen();
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pressPen();
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int i = 0;
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AddRepeatStep("Alternate", () =>
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{
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TouchSource down = i % 2 == 0 ? TouchSource.Touch1 : TouchSource.Touch2;
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TouchSource up = i % 2 == 0 ? TouchSource.Touch2 : TouchSource.Touch1;
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// sometimes the user will end the previous touch before touching again, sometimes not.
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if (RNG.NextBool())
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{
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InputManager.BeginTouch(new Touch(down, getSanePositionForTouch(down)));
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InputManager.EndTouch(new Touch(up, getSanePositionForTouch(up)));
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}
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else
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{
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InputManager.EndTouch(new Touch(up, getSanePositionForTouch(up)));
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InputManager.BeginTouch(new Touch(down, getSanePositionForTouch(down)));
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}
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i++;
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}, 100);
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releasePen();
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}
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[Test]
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public void TestSimpleInputUsingPenOnly()
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{
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pressPen();
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assertKeyCounter(1, 0);
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checkPressed(OsuAction.LeftButton);
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checkNotPressed(OsuAction.RightButton);
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checkPositionIsAtPen();
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releasePen();
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assertKeyCounter(1, 0);
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checkNotPressed(OsuAction.LeftButton);
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checkNotPressed(OsuAction.RightButton);
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checkPositionIsAtPen();
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}
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[Test]
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public void TestStreamInputWithPenAsPointer()
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{
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addHitCircleAtPen();
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pressPen();
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// The pen press is handled as normal.
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assertKeyCounter(1, 0);
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checkPressed(OsuAction.LeftButton);
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checkPositionIsAtPen();
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// The first touch should release the action associated with the pen, and also act as a right button.
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(1, 1);
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// Importantly, this is different from the simple case because an object was interacted with the pen, but not the first touch.
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// left button is automatically released.
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checkNotPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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// Also importantly, the positional part of the first touch is ignored.
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checkPositionIsAtPen();
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// In this scenario, a second touch should be allowed, and handled similarly to the second.
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beginTouch(TouchSource.Touch2);
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assertKeyCounter(2, 1);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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// Position is still ignored.
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checkPositionIsAtPen();
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endTouch(TouchSource.Touch1);
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checkPressed(OsuAction.LeftButton);
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checkNotPressed(OsuAction.RightButton);
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// Position is still ignored.
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checkPositionIsAtPen();
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// User continues streaming
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beginTouch(TouchSource.Touch1);
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assertKeyCounter(2, 2);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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// Position is still ignored.
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checkPositionIsAtPen();
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// In this mode a maximum of two touches should be supported.
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// A third touch for tapping should result in no changes anywhere.
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beginTouch(TouchSource.Touch3);
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assertKeyCounter(2, 2);
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checkPressed(OsuAction.LeftButton);
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checkPressed(OsuAction.RightButton);
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checkPositionIsAtPen();
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endTouch(TouchSource.Touch3);
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releasePen();
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}
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private void addHitCircleAtPen()
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{
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AddStep("Add circle", () =>
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{
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var hitCircle = new HitCircle();
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hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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mainContent.Add(new DrawableHitCircle(hitCircle)
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{
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Clock = new FramedClock(new ManualClock()),
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Position = mainContent.ToLocalSpace(getSanePositionForPen()),
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CheckHittable = (_, _, _) => ClickAction.Hit
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});
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});
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}
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private void pressPen() => beginTouch(TouchSource.PenTouch);
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private void releasePen() => endTouch(TouchSource.PenTouch);
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private void beginTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
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AddStep($"Begin touch for {source}", () => InputManager.BeginTouch(new Touch(source, screenSpacePosition ??= getSanePositionForTouch(source))));
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private void endTouch(TouchSource source, Vector2? screenSpacePosition = null) =>
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AddStep($"Release touch for {source}", () => InputManager.EndTouch(new Touch(source, screenSpacePosition ??= getSanePositionForTouch(source))));
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private Vector2 getSanePositionForPen() => getSanePositionForTouch(TouchSource.PenTouch);
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private Vector2 getSanePositionForTouch(TouchSource source)
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{
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int index = source == TouchSource.PenTouch ? -1 : (int)source;
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return new Vector2(
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osuInputManager.ScreenSpaceDrawQuad.Centre.X + osuInputManager.ScreenSpaceDrawQuad.Width * index / 8,
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osuInputManager.ScreenSpaceDrawQuad.Centre.Y - 100
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);
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}
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private void checkPositionIsAtPen() =>
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AddAssert("Cursor position is correct", () => osuInputManager.CurrentState.Mouse.Position, () => Is.EqualTo(getSanePositionForPen()));
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private void assertKeyCounter(int left, int right)
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{
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AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses.Value, () => Is.EqualTo(left));
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AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses.Value, () => Is.EqualTo(right));
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}
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private void releaseAllInput()
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{
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AddStep("Release all touches", () =>
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{
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config.SetValue(OsuSetting.MouseDisableButtons, false);
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config.SetValue(OsuSetting.TouchDisableGameplayTaps, false);
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foreach (TouchSource source in InputManager.CurrentState.Touch.ActiveSources)
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InputManager.EndTouch(new Touch(source, osuInputManager.ScreenSpaceDrawQuad.Centre));
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});
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}
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private void checkNotPressed(OsuAction action) => AddAssert($"Not pressing {action}", () => !osuInputManager.PressedActions.Contains(action));
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private void checkPressed(OsuAction action) => AddAssert($"Is pressing {action}", () => osuInputManager.PressedActions.Contains(action));
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public partial class TestActionKeyCounterTrigger : InputTrigger, IKeyBindingHandler<OsuAction>
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{
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public OsuAction Action { get; }
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public TestActionKeyCounterTrigger(OsuAction action)
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: base(action.ToString())
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{
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Action = action;
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}
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (e.Action == Action)
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{
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Activate();
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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if (e.Action == Action)
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Deactivate();
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}
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}
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public partial class TouchVisualiser : CompositeDrawable
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{
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private readonly Drawable?[] drawableTouches = new Drawable?[TouchState.MAX_SOURCES_COUNT];
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public TouchVisualiser()
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{
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RelativeSizeAxes = Axes.Both;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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if (IsDisposed)
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return false;
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var circle = new Circle
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{
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Alpha = 0.5f,
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Origin = Anchor.Centre,
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Size = new Vector2(20),
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Position = e.Touch.Position,
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Colour = colourFor(e.Touch.Source),
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};
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AddInternal(circle);
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drawableTouches[(int)e.Touch.Source] = circle;
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return false;
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}
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protected override void OnTouchMove(TouchMoveEvent e)
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{
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if (IsDisposed)
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return;
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var circle = drawableTouches[(int)e.Touch.Source];
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Debug.Assert(circle != null);
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AddInternal(new FadingCircle(circle));
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circle.Position = e.Touch.Position;
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}
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protected override void OnTouchUp(TouchUpEvent e)
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{
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var circle = drawableTouches[(int)e.Touch.Source];
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Debug.Assert(circle != null);
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circle.FadeOut(200, Easing.OutQuint).Expire();
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drawableTouches[(int)e.Touch.Source] = null;
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}
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private Color4 colourFor(TouchSource source)
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{
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return Color4.FromHsv(new Vector4((float)source / TouchState.MAX_TOUCH_COUNT, 1f, 1f, 1f));
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}
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private partial class FadingCircle : Circle
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{
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public FadingCircle(Drawable source)
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{
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Origin = Anchor.Centre;
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Size = source.Size;
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Position = source.Position;
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Colour = source.Colour;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeOut(200).Expire();
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}
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}
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}
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}
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}
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