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osu-lazer/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneToolSwitching.cs
Bartłomiej Dach 2d0e98c951
Add failing test case for second tool switching failure case
Not exact (doesn't reproduce the crash), but will do.
2024-10-15 12:53:38 +02:00

56 lines
3.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public partial class TestSceneToolSwitching : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestSliderAnchorMoveOperationEndsOnSwitchingTool()
{
var initialPosition = Vector2.Zero;
AddStep("store original anchor position", () => initialPosition = EditorBeatmap.HitObjects.OfType<Slider>().First().Path.ControlPoints.ElementAt(1).Position);
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<Slider>().First()));
AddStep("move to second anchor", () => InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1)));
AddStep("start dragging", () => InputManager.PressButton(MouseButton.Left));
AddStep("drag away", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(0, -200)));
AddStep("switch tool", () => InputManager.PressButton(MouseButton.Button1));
AddStep("undo", () => Editor.Undo());
AddAssert("anchor back at original position",
() => EditorBeatmap.HitObjects.OfType<Slider>().First().Path.ControlPoints.ElementAt(1).Position,
() => Is.EqualTo(initialPosition));
}
[Test]
public void TestSliderAnchorCreationOperationEndsOnSwitchingTool()
{
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<Slider>().First()));
AddStep("move to second anchor", () => InputManager.MoveMouseTo(this.ChildrenOfType<PathControlPointPiece<Slider>>().ElementAt(1), new Vector2(-50, 0)));
AddStep("quick-create anchor", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddStep("drag away", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(0, -200)));
AddStep("switch tool", () => InputManager.PressKey(Key.Number3));
AddStep("drag away further", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(0, -200)));
AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<Slider>().First()));
AddStep("undo", () => Editor.Undo());
AddAssert("slider has three anchors again", () => EditorBeatmap.HitObjects.OfType<Slider>().First().Path.ControlPoints, () => Has.Count.EqualTo(3));
}
}
}