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207 lines
8.2 KiB
C#
207 lines
8.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public partial class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
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{
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private BindableList<Room> rooms = null!;
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private IBindable<Room?> selectedRoom = null!;
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private RoomListing container = null!;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("create container", () =>
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{
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rooms = new BindableList<Room>();
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selectedRoom = new Bindable<Room?>();
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Child = new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 0.5f,
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Child = container = new RoomListing
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{
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RelativeSizeAxes = Axes.Both,
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Rooms = { BindTarget = rooms },
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SelectedRoom = { BindTarget = selectedRoom }
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}
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};
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});
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}
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[Test]
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public void TestBasicListChanges()
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{
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AddStep("add rooms", () => rooms.AddRange(GenerateRooms(5, withSpotlightRooms: true)));
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AddAssert("has 5 rooms", () => container.DrawableRooms.Count == 5);
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AddAssert("all spotlights at top", () => container.DrawableRooms
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.SkipWhile(r => r.Room.Category == RoomCategory.Spotlight)
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.All(r => r.Room.Category == RoomCategory.Normal));
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AddStep("remove first room", () => rooms.RemoveAt(0));
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AddAssert("has 4 rooms", () => container.DrawableRooms.Count == 4);
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AddAssert("first room removed", () => container.DrawableRooms.All(r => r.Room.RoomID != 0));
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AddStep("select first room", () => container.DrawableRooms.First().TriggerClick());
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AddAssert("first spotlight selected", () => checkRoomSelected(rooms.First(r => r.Category == RoomCategory.Spotlight)));
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AddStep("remove last room", () => rooms.RemoveAt(rooms.Count - 1));
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AddAssert("first spotlight still selected", () => checkRoomSelected(rooms.First(r => r.Category == RoomCategory.Spotlight)));
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AddStep("remove spotlight room", () => rooms.RemoveAll(r => r.Category == RoomCategory.Spotlight));
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AddAssert("selection vacated", () => checkRoomSelected(null));
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}
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[Test]
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public void TestKeyboardNavigation()
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{
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AddStep("add rooms", () => rooms.AddRange(GenerateRooms(3)));
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AddAssert("no selection", () => checkRoomSelected(null));
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press(Key.Down);
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AddAssert("first room selected", () => checkRoomSelected(container.DrawableRooms.First().Room));
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press(Key.Up);
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AddAssert("first room selected", () => checkRoomSelected(container.DrawableRooms.First().Room));
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press(Key.Down);
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press(Key.Down);
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AddAssert("last room selected", () => checkRoomSelected(container.DrawableRooms.Last().Room));
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}
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[Test]
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public void TestKeyboardNavigationAfterOrderChange()
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{
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AddStep("add rooms", () => rooms.AddRange(GenerateRooms(3)));
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AddStep("reorder rooms", () =>
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{
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var room = rooms[1];
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rooms.Remove(room);
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room.RoomID += 3;
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rooms.Add(room);
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});
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AddAssert("no selection", () => checkRoomSelected(null));
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press(Key.Down);
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AddAssert("first room selected", () => checkRoomSelected(getRoomInFlow(0)));
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press(Key.Down);
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AddAssert("second room selected", () => checkRoomSelected(getRoomInFlow(1)));
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press(Key.Down);
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AddAssert("third room selected", () => checkRoomSelected(getRoomInFlow(2)));
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}
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[Test]
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public void TestClickDeselection()
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{
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AddStep("add room", () => rooms.AddRange(GenerateRooms(1)));
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AddAssert("no selection", () => checkRoomSelected(null));
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press(Key.Down);
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AddAssert("first room selected", () => checkRoomSelected(container.DrawableRooms.First().Room));
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AddStep("click away", () => InputManager.Click(MouseButton.Left));
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AddAssert("no selection", () => checkRoomSelected(null));
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}
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private void press(Key down)
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{
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AddStep($"press {down}", () => InputManager.Key(down));
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}
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[Test]
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public void TestStringFiltering()
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{
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AddStep("add rooms", () => rooms.AddRange(GenerateRooms(4)));
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AddUntilStep("4 rooms visible", () => container.DrawableRooms.Count(r => r.IsPresent) == 4);
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AddStep("filter one room", () => container.Filter.Value = new FilterCriteria { SearchString = rooms.First().Name });
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AddUntilStep("1 rooms visible", () => container.DrawableRooms.Count(r => r.IsPresent) == 1);
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AddStep("remove filter", () => container.Filter.Value = null);
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AddUntilStep("4 rooms visible", () => container.DrawableRooms.Count(r => r.IsPresent) == 4);
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}
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[Test]
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public void TestRulesetFiltering()
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{
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AddStep("add rooms", () => rooms.AddRange(GenerateRooms(2, new OsuRuleset().RulesetInfo)));
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AddStep("add rooms", () => rooms.AddRange(GenerateRooms(3, new CatchRuleset().RulesetInfo)));
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// Todo: What even is this case...?
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AddStep("set empty filter criteria", () => container.Filter.Value = new FilterCriteria());
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AddUntilStep("5 rooms visible", () => container.DrawableRooms.Count(r => r.IsPresent) == 5);
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AddStep("filter osu! rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo });
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AddUntilStep("2 rooms visible", () => container.DrawableRooms.Count(r => r.IsPresent) == 2);
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AddStep("filter catch rooms", () => container.Filter.Value = new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo });
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AddUntilStep("3 rooms visible", () => container.DrawableRooms.Count(r => r.IsPresent) == 3);
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}
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[Test]
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public void TestAccessTypeFiltering()
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{
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AddStep("add rooms", () =>
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{
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rooms.AddRange(GenerateRooms(1, withPassword: true));
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rooms.AddRange(GenerateRooms(1, withPassword: false));
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});
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AddStep("apply default filter", () => container.Filter.SetDefault());
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AddUntilStep("both rooms visible", () => container.DrawableRooms.Count(r => r.IsPresent) == 2);
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AddStep("filter public rooms", () => container.Filter.Value = new FilterCriteria { Permissions = RoomPermissionsFilter.Public });
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AddUntilStep("private room hidden", () => container.DrawableRooms.All(r => !r.Room.HasPassword));
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AddStep("filter private rooms", () => container.Filter.Value = new FilterCriteria { Permissions = RoomPermissionsFilter.Private });
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AddUntilStep("public room hidden", () => container.DrawableRooms.All(r => r.Room.HasPassword));
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}
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[Test]
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public void TestPasswordProtectedRooms()
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{
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AddStep("add rooms", () => rooms.AddRange(GenerateRooms(3, withPassword: true)));
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}
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private bool checkRoomSelected(Room? room) => selectedRoom.Value == room;
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private Room? getRoomInFlow(int index) =>
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(container.ChildrenOfType<FillFlowContainer<DrawableLoungeRoom>>().First().FlowingChildren.ElementAt(index) as DrawableRoom)?.Room;
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}
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}
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