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osu-lazer/osu.Game/Scoring/Legacy/DatabasedLegacyScoreDecoder.cs
2022-06-17 16:37:17 +09:00

30 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Scoring.Legacy
{
/// <summary>
/// A <see cref="LegacyScoreDecoder"/> which retrieves the applicable <see cref="Beatmap"/> and <see cref="Ruleset"/>
/// for the score from the database.
/// </summary>
public class DatabasedLegacyScoreDecoder : LegacyScoreDecoder
{
private readonly IRulesetStore rulesets;
private readonly BeatmapManager beatmaps;
public DatabasedLegacyScoreDecoder(IRulesetStore rulesets, BeatmapManager beatmaps)
{
this.rulesets = rulesets;
this.beatmaps = beatmaps;
}
protected override Ruleset GetRuleset(int rulesetId) => rulesets.GetRuleset(rulesetId)?.CreateInstance();
protected override WorkingBeatmap GetBeatmap(string md5Hash) => beatmaps.GetWorkingBeatmap(beatmaps.QueryBeatmap(b => b.MD5Hash == md5Hash));
}
}