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osu-lazer/osu.Game/Scoring/HitResultDisplayStatistic.cs
2022-06-17 16:37:17 +09:00

44 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Scoring
{
/// <summary>
/// Compiled result data for a specific <see cref="HitResult"/> in a score.
/// </summary>
public class HitResultDisplayStatistic
{
/// <summary>
/// The associated result type.
/// </summary>
public HitResult Result { get; }
/// <summary>
/// The count of successful hits of this type.
/// </summary>
public int Count { get; }
/// <summary>
/// The maximum achievable hits of this type. May be null if undetermined.
/// </summary>
public int? MaxCount { get; }
/// <summary>
/// A custom display name for the result type. May be provided by rulesets to give better clarity.
/// </summary>
public string DisplayName { get; }
public HitResultDisplayStatistic(HitResult result, int count, int? maxCount, string displayName)
{
Result = result;
Count = count;
MaxCount = maxCount;
DisplayName = displayName;
}
}
}