mirror of
https://github.com/ppy/osu.git
synced 2024-12-27 14:42:57 +08:00
105 lines
3.9 KiB
C#
105 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Overlays
|
|
{
|
|
public class OverlayColourProvider
|
|
{
|
|
private readonly OverlayColourScheme colourScheme;
|
|
|
|
public OverlayColourProvider(OverlayColourScheme colourScheme)
|
|
{
|
|
this.colourScheme = colourScheme;
|
|
}
|
|
|
|
// Note that the following five colours are also defined in `OsuColour` as `{colourScheme}{0,1,2,3,4}`.
|
|
// The difference as to which should be used where comes down to context.
|
|
// If the colour in question is supposed to always match the view in which it is displayed theme-wise, use `OverlayColourProvider`.
|
|
// If the colour usage is special and in general differs from the surrounding view in choice of hue, use the `OsuColour` constants.
|
|
public Color4 Colour0 => getColour(1, 0.8f);
|
|
public Color4 Colour1 => getColour(1, 0.7f);
|
|
public Color4 Colour2 => getColour(0.8f, 0.6f);
|
|
public Color4 Colour3 => getColour(0.6f, 0.5f);
|
|
public Color4 Colour4 => getColour(0.4f, 0.3f);
|
|
|
|
public Color4 Highlight1 => getColour(1, 0.7f);
|
|
public Color4 Content1 => getColour(0.4f, 1);
|
|
public Color4 Content2 => getColour(0.4f, 0.9f);
|
|
public Color4 Light1 => getColour(0.4f, 0.8f);
|
|
public Color4 Light2 => getColour(0.4f, 0.75f);
|
|
public Color4 Light3 => getColour(0.4f, 0.7f);
|
|
public Color4 Light4 => getColour(0.4f, 0.5f);
|
|
public Color4 Dark1 => getColour(0.2f, 0.35f);
|
|
public Color4 Dark2 => getColour(0.2f, 0.3f);
|
|
public Color4 Dark3 => getColour(0.2f, 0.25f);
|
|
public Color4 Dark4 => getColour(0.2f, 0.2f);
|
|
public Color4 Dark5 => getColour(0.2f, 0.15f);
|
|
public Color4 Dark6 => getColour(0.2f, 0.1f);
|
|
public Color4 Foreground1 => getColour(0.1f, 0.6f);
|
|
public Color4 Background1 => getColour(0.1f, 0.4f);
|
|
public Color4 Background2 => getColour(0.1f, 0.3f);
|
|
public Color4 Background3 => getColour(0.1f, 0.25f);
|
|
public Color4 Background4 => getColour(0.1f, 0.2f);
|
|
public Color4 Background5 => getColour(0.1f, 0.15f);
|
|
public Color4 Background6 => getColour(0.1f, 0.1f);
|
|
|
|
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
|
|
|
|
// See https://github.com/ppy/osu-web/blob/5a536d217a21582aad999db50a981003d3ad5659/app/helpers.php#L1620-L1628
|
|
private static float getBaseHue(OverlayColourScheme colourScheme)
|
|
{
|
|
switch (colourScheme)
|
|
{
|
|
default:
|
|
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
|
|
|
|
case OverlayColourScheme.Red:
|
|
return 0;
|
|
|
|
case OverlayColourScheme.Pink:
|
|
return 333 / 360f;
|
|
|
|
case OverlayColourScheme.Orange:
|
|
return 45 / 360f;
|
|
|
|
case OverlayColourScheme.Lime:
|
|
return 90 / 360f;
|
|
|
|
case OverlayColourScheme.Green:
|
|
return 125 / 360f;
|
|
|
|
case OverlayColourScheme.Aquamarine:
|
|
return 160 / 360f;
|
|
|
|
case OverlayColourScheme.Purple:
|
|
return 255 / 360f;
|
|
|
|
case OverlayColourScheme.Blue:
|
|
return 200 / 360f;
|
|
|
|
case OverlayColourScheme.Plum:
|
|
return 320 / 360f;
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum OverlayColourScheme
|
|
{
|
|
Red,
|
|
Pink,
|
|
Orange,
|
|
Lime,
|
|
Green,
|
|
Purple,
|
|
Blue,
|
|
Plum,
|
|
Aquamarine
|
|
}
|
|
}
|