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30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Provides various data sources which allow for synchronising visuals to a known beat.
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/// Primarily intended for use with <see cref="BeatSyncedContainer"/>.
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/// </summary>
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[Cached]
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public interface IBeatSyncProvider : IHasAmplitudes
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{
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/// <summary>
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/// Access any available control points from a beatmap providing beat sync. If <c>null</c>, no current provider is available.
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/// </summary>
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ControlPointInfo? ControlPoints { get; }
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/// <summary>
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/// Access a clock currently responsible for providing beat sync. If <c>null</c>, no current provider is available.
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/// </summary>
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IClock? Clock { get; }
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}
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}
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