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osu-lazer/osu.Game.Tournament/Screens/Editors/TournamentEditorScreen.cs
Dean Herbert 73e924479f Find video by recursive check rather than marker interface
Seems a lot more reliable, and allows falling back to the "main" video
in cases which didn't support this previously.

A next step may be to allow every screen to support a video based on its
screen name, rather than specifying the local `TourneyVideo` every time.
2022-07-11 20:42:05 +09:00

121 lines
4.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Settings;
using osu.Game.Tournament.Components;
using osuTK;
namespace osu.Game.Tournament.Screens.Editors
{
public abstract class TournamentEditorScreen<TDrawable, TModel> : TournamentScreen
where TDrawable : Drawable, IModelBacked<TModel>
where TModel : class, new()
{
protected abstract BindableList<TModel> Storage { get; }
private FillFlowContainer<TDrawable> flow;
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
protected ControlPanel ControlPanel;
private readonly TournamentScreen parentScreen;
private BackButton backButton;
protected TournamentEditorScreen(TournamentScreen parentScreen = null)
{
this.parentScreen = parentScreen;
}
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.2f),
},
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Child = flow = new FillFlowContainer<TDrawable>
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(20),
},
},
ControlPanel = new ControlPanel
{
Children = new Drawable[]
{
new TourneyButton
{
RelativeSizeAxes = Axes.X,
Text = "Add new",
Action = () => Storage.Add(new TModel())
},
new DangerousSettingsButton
{
RelativeSizeAxes = Axes.X,
Text = "Clear all",
Action = Storage.Clear
},
}
}
});
if (parentScreen != null)
{
AddInternal(backButton = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
State = { Value = Visibility.Visible },
Action = () => sceneManager?.SetScreen(parentScreen.GetType())
});
flow.Padding = new MarginPadding { Bottom = backButton.Height * 2 };
}
Storage.CollectionChanged += (_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
args.NewItems.Cast<TModel>().ForEach(i => flow.Add(CreateDrawable(i)));
break;
case NotifyCollectionChangedAction.Remove:
args.OldItems.Cast<TModel>().ForEach(i => flow.RemoveAll(d => d.Model == i));
break;
}
};
foreach (var model in Storage)
flow.Add(CreateDrawable(model));
}
protected abstract TDrawable CreateDrawable(TModel model);
}
}