mirror of
https://github.com/ppy/osu.git
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174 lines
6.4 KiB
C#
174 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Rulesets
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{
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[HeadlessTest]
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public class TestSceneDrawableRulesetDependencies : OsuTestScene
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{
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[Test]
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public void TestDisposalDoesNotDisposeParentStores()
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{
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DrawableWithDependencies drawable = null;
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TestTextureStore textureStore = null;
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TestSampleStore sampleStore = null;
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TestShaderManager shaderManager = null;
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AddStep("add dependencies", () =>
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{
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Child = drawable = new DrawableWithDependencies();
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textureStore = drawable.ParentTextureStore;
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sampleStore = drawable.ParentSampleStore;
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shaderManager = drawable.ParentShaderManager;
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});
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AddStep("clear children", Clear);
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AddUntilStep("wait for disposal", () => drawable.IsDisposed);
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AddStep("GC", () =>
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{
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drawable = null;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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});
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AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed);
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AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed);
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AddAssert("parent shader manager not disposed", () => !shaderManager.IsDisposed);
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}
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private class DrawableWithDependencies : CompositeDrawable
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{
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public TestTextureStore ParentTextureStore { get; private set; }
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public TestSampleStore ParentSampleStore { get; private set; }
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public TestShaderManager ParentShaderManager { get; private set; }
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public DrawableWithDependencies()
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{
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore(parent.Get<GameHost>().Renderer));
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dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
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dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager(parent.Get<GameHost>().Renderer));
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return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
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}
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public new bool IsDisposed { get; private set; }
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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IsDisposed = true;
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}
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}
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private class TestTextureStore : TextureStore
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{
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public TestTextureStore(IRenderer renderer)
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: base(renderer)
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{
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}
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public override Texture Get(string name, WrapMode wrapModeS, WrapMode wrapModeT) => null;
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public bool IsDisposed { get; private set; }
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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IsDisposed = true;
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}
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}
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private class TestSampleStore : ISampleStore
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{
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public bool IsDisposed { get; private set; }
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public void Dispose()
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{
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IsDisposed = true;
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}
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public Sample Get(string name) => null;
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public Task<Sample> GetAsync(string name, CancellationToken cancellationToken = default) => null;
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public Stream GetStream(string name) => null;
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public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
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public BindableNumber<double> Volume => throw new NotImplementedException();
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public BindableNumber<double> Balance => throw new NotImplementedException();
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public BindableNumber<double> Frequency => throw new NotImplementedException();
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public BindableNumber<double> Tempo => throw new NotImplementedException();
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public void BindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
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public void UnbindAdjustments(IAggregateAudioAdjustment component) => throw new NotImplementedException();
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
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public IBindable<double> AggregateVolume => throw new NotImplementedException();
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public IBindable<double> AggregateBalance => throw new NotImplementedException();
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public IBindable<double> AggregateFrequency => throw new NotImplementedException();
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public IBindable<double> AggregateTempo => throw new NotImplementedException();
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public int PlaybackConcurrency { get; set; }
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}
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private class TestShaderManager : ShaderManager
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{
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public TestShaderManager(IRenderer renderer)
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: base(renderer, new ResourceStore<byte[]>())
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{
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}
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public override byte[] LoadRaw(string name) => null;
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public bool IsDisposed { get; private set; }
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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IsDisposed = true;
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}
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}
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}
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}
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