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346 lines
13 KiB
C#
346 lines
13 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Utils;
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namespace osu.Game.Tests.Mods
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{
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[TestFixture]
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public class ModUtilsTest
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{
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[Test]
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public void TestModIsNotCompatibleWithItself()
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{
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var mod = new Mock<CustomMod1>();
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Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object, mod.Object }, out var invalid), Is.False);
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Assert.That(invalid, Is.EquivalentTo(new[] { mod.Object }));
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}
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[Test]
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public void TestModIsCompatibleByItself()
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{
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var mod = new Mock<CustomMod1>();
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Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
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}
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[Test]
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public void TestModIsCompatibleByItselfWithIncompatibleInterface()
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{
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var mod = new Mock<CustomMod1>();
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mod.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
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Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
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}
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[Test]
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public void TestIncompatibleThroughTopLevel()
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{
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var mod1 = new Mock<CustomMod1>();
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var mod2 = new Mock<CustomMod2>();
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mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() });
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
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}
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[Test]
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public void TestIncompatibleThroughInterface()
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{
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var mod1 = new Mock<CustomMod1>();
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var mod2 = new Mock<CustomMod2>();
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mod1.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
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mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(IModCompatibilitySpecification) });
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
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}
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[Test]
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public void TestMultiModIncompatibleWithTopLevel()
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{
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var mod1 = new Mock<CustomMod1>();
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// The nested mod.
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var mod2 = new Mock<CustomMod2>();
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mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() });
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var multiMod = new MultiMod(new MultiMod(mod2.Object));
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod1.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, multiMod }), Is.False);
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}
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[Test]
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public void TestTopLevelIncompatibleWithMultiMod()
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{
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// The nested mod.
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var mod1 = new Mock<CustomMod1>();
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var multiMod = new MultiMod(new MultiMod(mod1.Object));
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var mod2 = new Mock<CustomMod2>();
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mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(CustomMod1) });
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod2.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, multiMod }), Is.False);
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}
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[Test]
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public void TestCompatibleMods()
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{
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var mod1 = new Mock<CustomMod1>();
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var mod2 = new Mock<CustomMod2>();
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.True);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.True);
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}
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[Test]
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public void TestIncompatibleThroughBaseType()
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{
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var mod1 = new Mock<CustomMod1>();
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var mod2 = new Mock<CustomMod2>();
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mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(Mod) });
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// Test both orderings.
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
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Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
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}
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[Test]
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public void TestAllowedThroughMostDerivedType()
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{
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var mod = new Mock<CustomMod1>();
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Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() }));
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}
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[Test]
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public void TestNotAllowedThroughBaseType()
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{
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var mod = new Mock<CustomMod1>();
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Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False);
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}
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private static readonly object[] invalid_mod_test_scenarios =
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{
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// incompatible pair.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModApproachDifferent() },
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new[] { typeof(OsuModHidden), typeof(OsuModApproachDifferent) }
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},
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// incompatible pair with derived class.
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new object[]
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{
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new Mod[] { new OsuModDeflate(), new OsuModApproachDifferent() },
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new[] { typeof(OsuModDeflate), typeof(OsuModApproachDifferent) }
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},
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// system mod.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModTouchDevice() },
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new[] { typeof(OsuModTouchDevice) }
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},
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// multi mod.
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new object[]
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{
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new Mod[] { new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()) },
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new[] { typeof(MultiMod) }
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},
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// invalid multiplayer mod is valid for local.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new InvalidMultiplayerMod() },
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Array.Empty<Type>()
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},
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// invalid free mod is valid for local.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() },
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Array.Empty<Type>()
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},
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// valid pair.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModHardRock() },
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Array.Empty<Type>()
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},
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};
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private static readonly object[] invalid_multiplayer_mod_test_scenarios =
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{
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// incompatible pair.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModApproachDifferent() },
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new[] { typeof(OsuModHidden), typeof(OsuModApproachDifferent) }
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},
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// incompatible pair with derived class.
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new object[]
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{
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new Mod[] { new OsuModDeflate(), new OsuModApproachDifferent() },
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new[] { typeof(OsuModDeflate), typeof(OsuModApproachDifferent) }
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},
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// system mod.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModTouchDevice() },
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new[] { typeof(OsuModTouchDevice) }
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},
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// multi mod.
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new object[]
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{
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new Mod[] { new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()) },
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new[] { typeof(MultiMod) }
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},
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// invalid multiplayer mod.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new InvalidMultiplayerMod() },
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new[] { typeof(InvalidMultiplayerMod) }
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},
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// invalid free mod is valid for multiplayer global.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() },
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Array.Empty<Type>()
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},
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// valid pair.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModHardRock() },
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Array.Empty<Type>()
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},
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};
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private static readonly object[] invalid_free_mod_test_scenarios =
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{
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// system mod.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModTouchDevice() },
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new[] { typeof(OsuModTouchDevice) }
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},
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// multi mod.
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new object[]
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{
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new Mod[] { new MultiMod(new OsuModSuddenDeath(), new OsuModPerfect()) },
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new[] { typeof(MultiMod) }
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},
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// invalid multiplayer mod.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new InvalidMultiplayerMod() },
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new[] { typeof(InvalidMultiplayerMod) }
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},
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// invalid free mod.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new InvalidMultiplayerFreeMod() },
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new[] { typeof(InvalidMultiplayerFreeMod) }
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},
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// incompatible pair is valid for free mods.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModApproachDifferent() },
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Array.Empty<Type>(),
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},
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// incompatible pair with derived class is valid for free mods.
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new object[]
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{
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new Mod[] { new OsuModDeflate(), new OsuModSpinIn() },
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Array.Empty<Type>(),
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},
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// valid pair.
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new object[]
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{
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new Mod[] { new OsuModHidden(), new OsuModHardRock() },
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Array.Empty<Type>()
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},
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};
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[TestCaseSource(nameof(invalid_mod_test_scenarios))]
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public void TestInvalidModScenarios(Mod[] inputMods, Type[] expectedInvalid)
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{
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bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid);
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Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0));
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if (isValid)
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Assert.IsNull(invalid);
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else
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Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
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}
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[TestCaseSource(nameof(invalid_multiplayer_mod_test_scenarios))]
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public void TestInvalidMultiplayerModScenarios(Mod[] inputMods, Type[] expectedInvalid)
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{
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bool isValid = ModUtils.CheckValidRequiredModsForMultiplayer(inputMods, out var invalid);
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Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0));
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if (isValid)
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Assert.IsNull(invalid);
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else
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Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
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}
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[TestCaseSource(nameof(invalid_free_mod_test_scenarios))]
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public void TestInvalidFreeModScenarios(Mod[] inputMods, Type[] expectedInvalid)
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{
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bool isValid = ModUtils.CheckValidFreeModsForMultiplayer(inputMods, out var invalid);
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Assert.That(isValid, Is.EqualTo(expectedInvalid.Length == 0));
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if (isValid)
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Assert.IsNull(invalid);
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else
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Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
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}
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public abstract class CustomMod1 : Mod, IModCompatibilitySpecification
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{
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}
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public abstract class CustomMod2 : Mod, IModCompatibilitySpecification
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{
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}
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public class InvalidMultiplayerMod : Mod
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{
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public override string Name => string.Empty;
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public override string Description => string.Empty;
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public override string Acronym => string.Empty;
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public override double ScoreMultiplier => 1;
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public override bool HasImplementation => true;
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public override bool ValidForMultiplayer => false;
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public override bool ValidForMultiplayerAsFreeMod => false;
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}
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private class InvalidMultiplayerFreeMod : Mod
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{
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public override string Name => string.Empty;
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public override string Description => string.Empty;
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public override string Acronym => string.Empty;
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public override double ScoreMultiplier => 1;
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public override bool HasImplementation => true;
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public override bool ValidForMultiplayerAsFreeMod => false;
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}
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public interface IModCompatibilitySpecification
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{
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}
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}
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}
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