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244 lines
9.7 KiB
C#
244 lines
9.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.IO;
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using osu.Game.IO.Serialization;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osuTK;
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namespace osu.Game.Tests.Beatmaps.Formats
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{
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[TestFixture]
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public class LegacyBeatmapEncoderTest
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{
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private static readonly DllResourceStore beatmaps_resource_store = TestResources.GetStore();
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private static IEnumerable<string> allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal));
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[TestCaseSource(nameof(allBeatmaps))]
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public void TestEncodeDecodeStability(string name)
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{
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var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
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var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
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sort(decoded.beatmap);
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sort(decodedAfterEncode.beatmap);
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compareBeatmaps(decoded, decodedAfterEncode);
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}
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[TestCaseSource(nameof(allBeatmaps))]
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public void TestEncodeDecodeStabilityDoubleConvert(string name)
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{
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var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
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var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
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// run an extra convert. this is expected to be stable.
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decodedAfterEncode.beatmap = convert(decodedAfterEncode.beatmap);
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sort(decoded.beatmap);
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sort(decodedAfterEncode.beatmap);
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compareBeatmaps(decoded, decodedAfterEncode);
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}
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[TestCaseSource(nameof(allBeatmaps))]
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public void TestEncodeDecodeStabilityWithNonLegacyControlPoints(string name)
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{
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var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
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// we are testing that the transfer of relevant data to hitobjects (from legacy control points) sticks through encode/decode.
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// before the encode step, the legacy information is removed here.
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decoded.beatmap.ControlPointInfo = removeLegacyControlPointTypes(decoded.beatmap.ControlPointInfo);
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var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
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compareBeatmaps(decoded, decodedAfterEncode);
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ControlPointInfo removeLegacyControlPointTypes(ControlPointInfo controlPointInfo)
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{
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// emulate non-legacy control points by cloning the non-legacy portion.
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// the assertion is that the encoder can recreate this losslessly from hitobject data.
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Assert.IsInstanceOf<LegacyControlPointInfo>(controlPointInfo);
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var newControlPoints = new ControlPointInfo();
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foreach (var point in controlPointInfo.AllControlPoints)
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{
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// completely ignore "legacy" types, which have been moved to HitObjects.
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// even though these would mostly be ignored by the Add call, they will still be available in groups,
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// which isn't what we want to be testing here.
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if (point is SampleControlPoint || point is DifficultyControlPoint)
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continue;
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newControlPoints.Add(point.Time, point.DeepClone());
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}
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return newControlPoints;
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}
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}
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private void compareBeatmaps((IBeatmap beatmap, TestLegacySkin skin) expected, (IBeatmap beatmap, TestLegacySkin skin) actual)
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{
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// Check all control points that are still considered to be at a global level.
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Assert.That(expected.beatmap.ControlPointInfo.TimingPoints.Serialize(), Is.EqualTo(actual.beatmap.ControlPointInfo.TimingPoints.Serialize()));
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Assert.That(expected.beatmap.ControlPointInfo.EffectPoints.Serialize(), Is.EqualTo(actual.beatmap.ControlPointInfo.EffectPoints.Serialize()));
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// Check all hitobjects.
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Assert.That(expected.beatmap.HitObjects.Serialize(), Is.EqualTo(actual.beatmap.HitObjects.Serialize()));
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// Check skin.
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Assert.IsTrue(areComboColoursEqual(expected.skin.Configuration, actual.skin.Configuration));
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}
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[Test]
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public void TestEncodeMultiSegmentSliderWithFloatingPointError()
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{
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var beatmap = new Beatmap
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{
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HitObjects =
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{
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new Slider
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{
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Position = new Vector2(0.6f),
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Path = new SliderPath(new[]
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{
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new PathControlPoint(Vector2.Zero, PathType.Bezier),
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new PathControlPoint(new Vector2(0.5f)),
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new PathControlPoint(new Vector2(0.51f)), // This is actually on the same position as the previous one in legacy beatmaps (truncated to int).
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new PathControlPoint(new Vector2(1f), PathType.Bezier),
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new PathControlPoint(new Vector2(2f))
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})
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},
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}
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};
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var decodedAfterEncode = decodeFromLegacy(encodeToLegacy((beatmap, new TestLegacySkin(beatmaps_resource_store, string.Empty))), string.Empty);
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var decodedSlider = (Slider)decodedAfterEncode.beatmap.HitObjects[0];
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Assert.That(decodedSlider.Path.ControlPoints.Count, Is.EqualTo(5));
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}
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private bool areComboColoursEqual(IHasComboColours a, IHasComboColours b)
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{
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// equal to null, no need to SequenceEqual
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if (a.ComboColours == null && b.ComboColours == null)
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return true;
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if (a.ComboColours == null || b.ComboColours == null)
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return false;
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return a.ComboColours.SequenceEqual(b.ComboColours);
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}
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private void sort(IBeatmap beatmap)
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{
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// Sort control points to ensure a sane ordering, as they may be parsed in different orders. This works because each group contains only uniquely-typed control points.
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foreach (var g in beatmap.ControlPointInfo.Groups)
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{
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ArrayList.Adapter((IList)g.ControlPoints).Sort(
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Comparer<ControlPoint>.Create((c1, c2) => string.Compare(c1.GetType().ToString(), c2.GetType().ToString(), StringComparison.Ordinal)));
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}
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}
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private (IBeatmap beatmap, TestLegacySkin skin) decodeFromLegacy(Stream stream, string name)
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{
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using (var reader = new LineBufferedReader(stream))
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{
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var beatmap = new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader);
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var beatmapSkin = new TestLegacySkin(beatmaps_resource_store, name);
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return (convert(beatmap), beatmapSkin);
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}
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}
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private class TestLegacySkin : LegacySkin
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{
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public TestLegacySkin(IResourceStore<byte[]> storage, string fileName)
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: base(new SkinInfo { Name = "Test Skin", Creator = "Craftplacer" }, null, storage, fileName)
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{
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}
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}
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private MemoryStream encodeToLegacy((IBeatmap beatmap, ISkin skin) fullBeatmap)
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{
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var (beatmap, beatmapSkin) = fullBeatmap;
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var stream = new MemoryStream();
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using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmap, beatmapSkin).Encode(writer);
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stream.Position = 0;
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return stream;
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}
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private IBeatmap convert(IBeatmap beatmap)
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{
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switch (beatmap.BeatmapInfo.Ruleset.OnlineID)
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{
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case 0:
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beatmap.BeatmapInfo.Ruleset = new OsuRuleset().RulesetInfo;
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break;
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case 1:
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beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo;
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break;
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case 2:
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beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo;
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break;
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case 3:
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beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo;
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break;
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}
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return new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(beatmap.BeatmapInfo.Ruleset);
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}
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private class TestWorkingBeatmap : WorkingBeatmap
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{
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private readonly IBeatmap beatmap;
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public TestWorkingBeatmap(IBeatmap beatmap)
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: base(beatmap.BeatmapInfo, null)
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{
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this.beatmap = beatmap;
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}
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protected override IBeatmap GetBeatmap() => beatmap;
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protected override Texture GetBackground() => throw new NotImplementedException();
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protected override Track GetBeatmapTrack() => throw new NotImplementedException();
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protected internal override ISkin GetSkin() => throw new NotImplementedException();
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public override Stream GetStream(string storagePath) => throw new NotImplementedException();
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}
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}
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}
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