mirror of
https://github.com/ppy/osu.git
synced 2024-12-27 14:42:57 +08:00
61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Tests.Visual;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests.Editor
|
|
{
|
|
public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene
|
|
{
|
|
private readonly Column column;
|
|
|
|
[Cached(typeof(IReadOnlyList<Mod>))]
|
|
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
|
|
|
|
[Cached(typeof(IScrollingInfo))]
|
|
private IScrollingInfo scrollingInfo;
|
|
|
|
protected ManiaPlacementBlueprintTestScene()
|
|
{
|
|
scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
|
|
|
|
Add(column = new Column(0)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
AccentColour = Color4.OrangeRed,
|
|
Clock = new FramedClock(new StopwatchClock()), // No scroll
|
|
});
|
|
}
|
|
|
|
protected override SnapResult SnapForBlueprint(PlacementBlueprint blueprint)
|
|
{
|
|
double time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
|
var pos = column.ScreenSpacePositionAtTime(time);
|
|
|
|
return new SnapResult(pos, time, column);
|
|
}
|
|
|
|
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
|
|
|
protected override void AddHitObject(DrawableHitObject hitObject) => column.Add((DrawableManiaHitObject)hitObject);
|
|
|
|
public ManiaPlayfield Playfield => null;
|
|
}
|
|
}
|