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osu-lazer/osu.Game/Overlays/Mods/ModCustomisationPanel.cs

199 lines
7.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public partial class ModCustomisationPanel : OverlayContainer, IKeyBindingHandler<GlobalAction>
{
private const float header_height = 42f;
private const float content_vertical_padding = 20f;
private Container content = null!;
private OsuScrollContainer scrollContainer = null!;
private FillFlowContainer sectionsFlow = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
public readonly BindableBool Expanded = new BindableBool();
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public override bool HandlePositionalInput => Expanded.Value;
public override bool HandleNonPositionalInput => Expanded.Value;
protected override bool BlockPositionalInput => true;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
new ModCustomisationHeader
{
Depth = float.MinValue,
RelativeSizeAxes = Axes.X,
Height = header_height,
Expanded = { BindTarget = Expanded },
},
content = new FocusGrabbingContainer
{
RelativeSizeAxes = Axes.X,
BorderColour = colourProvider.Dark3,
BorderThickness = 2f,
CornerRadius = 10f,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0f, 5f),
Radius = 20f,
Roundness = 5f,
},
Expanded = { BindTarget = Expanded },
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Dark4,
},
scrollContainer = new OsuScrollContainer(Direction.Vertical)
{
RelativeSizeAxes = Axes.X,
ScrollbarOverlapsContent = false,
// The +2f is a workaround for masking issues (see https://github.com/ppy/osu-framework/issues/1675#issuecomment-910023157)
// Note that this actually causes the full scroll range to be reduced by 2px at the bottom, but it's not really noticeable.
Margin = new MarginPadding { Top = header_height + 2f },
Child = sectionsFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 40f),
Margin = new MarginPadding
{
Top = content_vertical_padding,
Bottom = 5f + content_vertical_padding
},
}
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Expanded.BindValueChanged(_ => updateDisplay(), true);
SelectedMods.BindValueChanged(_ => updateMods(), true);
FinishTransforms(true);
}
protected override void PopIn() => this.FadeIn(300, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(300, Easing.OutQuint);
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
protected override bool OnClick(ClickEvent e)
{
Expanded.Value = false;
return base.OnClick(e);
}
protected override bool OnKeyDown(KeyDownEvent e) => true;
protected override bool OnScroll(ScrollEvent e) => true;
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.Back:
Expanded.Value = false;
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
private void updateDisplay()
{
content.ClearTransforms();
if (Expanded.Value)
{
content.AutoSizeDuration = 400;
content.AutoSizeEasing = Easing.OutQuint;
content.AutoSizeAxes = Axes.Y;
content.FadeEdgeEffectTo(0.25f, 120, Easing.OutQuint);
}
else
{
content.AutoSizeAxes = Axes.None;
content.ResizeHeightTo(header_height, 400, Easing.OutQuint);
content.FadeEdgeEffectTo(0f, 400, Easing.OutQuint);
}
}
private void updateMods()
{
Expanded.Value = false;
sectionsFlow.Clear();
// Importantly, the selected mods bindable is already ordered by the mod select overlay (following the order of mod columns and panels).
// Using AsOrdered produces a slightly different order (e.g. DT and NC no longer becoming adjacent),
// which breaks user expectations when interacting with the overlay.
foreach (var mod in SelectedMods.Value)
{
var settings = mod.CreateSettingsControls().ToList();
if (settings.Count > 0)
sectionsFlow.Add(new ModCustomisationSection(mod, settings));
}
}
protected override void Update()
{
base.Update();
scrollContainer.Height = Math.Min(scrollContainer.AvailableContent, DrawHeight - header_height);
}
private partial class FocusGrabbingContainer : InputBlockingContainer
{
public IBindable<bool> Expanded { get; } = new BindableBool();
public override bool RequestsFocus => Expanded.Value;
public override bool AcceptsFocus => Expanded.Value;
}
}
}