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# Conflicts: # osu.Game/Screens/Multi/Match/MatchSubScreen.cs # osu.Game/Screens/Multi/Multiplayer.cs # osu.Game/Screens/Multi/MultiplayerSubScreen.cs # osu.Game/Screens/OsuScreen.cs # osu.Game/osu.Game.csproj # osu.sln
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Screens;
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using osu.Game.Screens;
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namespace osu.Game.Tests.Visual
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{
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/// <summary>
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/// A test case which can be used to test a screen (that relies on OnEntering being called to execute startup instructions).
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/// </summary>
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public abstract class ScreenTestCase : OsuTestCase
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{
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private readonly TestOsuScreen baseScreen;
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protected ScreenTestCase()
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{
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Add(baseScreen = new TestOsuScreen());
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}
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protected void LoadScreen(OsuScreen screen) => baseScreen.LoadScreen(screen);
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public class TestOsuScreen : OsuScreen
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{
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private OsuScreen nextScreen;
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public void LoadScreen(OsuScreen screen) => Schedule(() =>
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{
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nextScreen = screen;
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if (this.IsCurrentScreen())
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{
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this.Push(screen);
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nextScreen = null;
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}
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else
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this.MakeCurrent();
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});
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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if (nextScreen != null)
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LoadScreen(nextScreen);
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}
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}
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}
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}
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