1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00
osu-lazer/osu.Game/Screens/Select/PlaySongSelect.cs
smoogipoo 91302ea0bc Merge remote-tracking branch 'origin/master' into iscreen
# Conflicts:
#	osu.Game/Screens/Multi/Match/MatchSubScreen.cs
#	osu.Game/Screens/Multi/Multiplayer.cs
#	osu.Game/Screens/Multi/MultiplayerSubScreen.cs
#	osu.Game/Screens/OsuScreen.cs
#	osu.Game/osu.Game.csproj
#	osu.sln
2019-01-29 21:21:36 +09:00

74 lines
2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : SongSelect
{
private bool removeAutoModOnResume;
private OsuScreen player;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{
ValidForResume = false;
Edit();
}, Key.Number3);
}
public override void OnResuming(IScreen last)
{
player = null;
if (removeAutoModOnResume)
{
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
ModSelect.DeselectTypes(new[] { autoType }, true);
removeAutoModOnResume = false;
}
base.OnResuming(last);
}
protected override bool OnStart()
{
if (player != null) return false;
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
var mods = SelectedMods.Value;
if (mods.All(m => m.GetType() != autoType))
{
SelectedMods.Value = mods.Append(auto);
removeAutoModOnResume = true;
}
}
Beatmap.Value.Track.Looping = false;
Beatmap.Disabled = true;
SampleConfirm?.Play();
LoadComponentAsync(player = new PlayerLoader(() => new Player()), l =>
{
if (this.IsCurrentScreen())this.Push(player);
});
return true;
}
}
}