mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 08:12:55 +08:00
75 lines
2.5 KiB
C#
75 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|
{
|
|
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
|
{
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableManiaHitObject"/> should always remain alive.
|
|
/// </summary>
|
|
internal bool AlwaysAlive;
|
|
|
|
/// <summary>
|
|
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
|
/// </summary>
|
|
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
|
|
|
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
|
|
|
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
}
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
|
|
{
|
|
if (action != null)
|
|
Action.BindTo(action);
|
|
|
|
Direction.BindTo(scrollingInfo.Direction);
|
|
Direction.BindValueChanged(OnDirectionChanged, true);
|
|
}
|
|
|
|
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
|
|
|
|
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
|
{
|
|
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
|
}
|
|
}
|
|
|
|
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
|
where TObject : ManiaHitObject
|
|
{
|
|
public new readonly TObject HitObject;
|
|
|
|
protected DrawableManiaHitObject(TObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
}
|
|
|
|
protected override void UpdateState(ArmedState state)
|
|
{
|
|
switch (state)
|
|
{
|
|
case ArmedState.Miss:
|
|
this.FadeOut(150, Easing.In).Expire();
|
|
break;
|
|
case ArmedState.Hit:
|
|
this.FadeOut(150, Easing.OutQuint).Expire();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|