mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 23:32:54 +08:00
59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Platform;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Online.API;
|
|
using osu.Game.Overlays.Notifications;
|
|
|
|
namespace osu.Game.Tests.Visual.Navigation
|
|
{
|
|
[System.ComponentModel.Description("game with first-run setup overlay")]
|
|
public class TestSceneFirstRunGame : OsuGameTestScene
|
|
{
|
|
public override void SetUpSteps()
|
|
{
|
|
base.SetUpSteps();
|
|
|
|
AddUntilStep("Wait for first-run setup", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
|
|
}
|
|
|
|
[Test]
|
|
public void TestImportantNotificationDoesntInterruptSetup()
|
|
{
|
|
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
|
|
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
|
|
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
|
|
|
|
AddUntilStep("finish first-run setup", () =>
|
|
{
|
|
Game.FirstRunOverlay.NextButton.TriggerClick();
|
|
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
|
|
});
|
|
AddWaitStep("wait for post delay", 5);
|
|
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
|
|
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
|
|
}
|
|
|
|
protected override TestOsuGame CreateTestGame() => new FirstRunGame(LocalStorage, API);
|
|
|
|
private class FirstRunGame : TestOsuGame
|
|
{
|
|
public FirstRunGame(Storage storage, IAPIProvider api, string[] args = null)
|
|
: base(storage, api, args)
|
|
{
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true);
|
|
}
|
|
}
|
|
}
|
|
}
|