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osu-lazer/osu.Game/Overlays/Profile/Sections/Beatmaps/PaginatedBeatmapContainer.cs

79 lines
2.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osuTK;
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{
public partial class PaginatedBeatmapContainer : PaginatedProfileSubsection<APIBeatmapSet>
{
private const float panel_padding = 10f;
private readonly BeatmapSetType type;
protected override int InitialItemsCount => type == BeatmapSetType.Graveyard ? 2 : 6;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<UserProfileData?> user, LocalisableString headerText)
: base(user, headerText)
{
this.type = type;
}
[BackgroundDependencyLoader]
private void load()
{
ItemsContainer.Spacing = new Vector2(panel_padding);
}
protected override int GetCount(APIUser user)
{
switch (type)
{
case BeatmapSetType.Favourite:
return user.FavouriteBeatmapsetCount;
case BeatmapSetType.Graveyard:
return user.GraveyardBeatmapsetCount;
case BeatmapSetType.Loved:
return user.LovedBeatmapsetCount;
case BeatmapSetType.Ranked:
return user.RankedBeatmapsetCount;
case BeatmapSetType.Pending:
return user.PendingBeatmapsetCount;
case BeatmapSetType.Guest:
return user.GuestBeatmapsetCount;
case BeatmapSetType.Nominated:
return user.NominatedBeatmapsetCount;
default:
return 0;
}
}
protected override APIRequest<List<APIBeatmapSet>> CreateRequest(UserProfileData user, PaginationParameters pagination) =>
new GetUserBeatmapsRequest(user.User.Id, type, pagination);
protected override Drawable? CreateDrawableItem(APIBeatmapSet model) => model.OnlineID > 0
? new BeatmapCardNormal(model)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}
: null;
}
}