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49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Scoring;
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Select
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{
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public class BeatmapClearScoresDialog : PopupDialog
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{
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private ScoreManager scoreManager;
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public BeatmapClearScoresDialog(BeatmapInfo beatmap, Action onCompletion)
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{
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BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
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Icon = FontAwesome.Solid.Eraser;
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HeaderText = @"Clearing all local scores. Are you sure?";
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Yes. Please.",
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Action = () =>
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{
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Task.Run(() => scoreManager.Delete(scoreManager.QueryScores(s => !s.DeletePending && s.Beatmap.ID == beatmap.ID).ToList()))
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.ContinueWith(_ => onCompletion);
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}
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},
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new PopupDialogCancelButton
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{
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Text = @"No, I'm still attached.",
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(ScoreManager scoreManager)
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{
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this.scoreManager = scoreManager;
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}
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}
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}
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