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osu-lazer/osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
2017-03-12 18:03:13 +09:00

37 lines
1.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Modes.Mania.Beatmaps;
using osu.Game.Modes.Mania.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Mania.UI
{
public class ManiaHitRenderer : HitRenderer<ManiaBaseHit>
{
private readonly int columns;
public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
: base(beatmap)
{
this.columns = columns;
}
protected override IBeatmapConverter<ManiaBaseHit> CreateBeatmapConverter() => new ManiaBeatmapConverter();
protected override Playfield<ManiaBaseHit> CreatePlayfield() => new ManiaPlayfield(columns);
protected override DrawableHitObject<ManiaBaseHit> GetVisualRepresentation(ManiaBaseHit h)
{
return null;
//return new DrawableNote(h)
//{
// Position = new Vector2((float)(h.Column + 0.5) / columns, -0.1f),
// RelativePositionAxes = Axes.Both
//};
}
}
}