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osu-lazer/osu.Game/Skinning/DefaultSkin.cs

164 lines
6.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class DefaultSkin : Skin
{
private readonly IStorageResourceProvider resources;
public DefaultSkin(IStorageResourceProvider resources)
: this(SkinInfo.Default, resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public DefaultSkin(SkinInfo skin, IStorageResourceProvider resources)
: base(skin, resources)
{
this.resources = resources;
Configuration = new DefaultSkinConfiguration();
}
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
public override ISample GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
{
var sample = resources.AudioManager.Samples.Get(lookup);
if (sample != null)
return sample;
}
return null;
}
public override Drawable GetDrawableComponent(ISkinComponent component)
{
if (base.GetDrawableComponent(component) is Drawable c)
return c;
switch (component)
{
case SkinnableTargetComponent target:
switch (target.Target)
{
case SkinnableTarget.MainHUDComponents:
var skinnableTargetWrapper = new SkinnableTargetComponentsContainer(container =>
{
var score = container.OfType<DefaultScoreCounter>().FirstOrDefault();
var accuracy = container.OfType<DefaultAccuracyCounter>().FirstOrDefault();
var combo = container.OfType<DefaultComboCounter>().FirstOrDefault();
if (score != null)
{
score.Anchor = Anchor.TopCentre;
score.Origin = Anchor.TopCentre;
// elements default to beneath the health bar
const float vertical_offset = 30;
const float horizontal_padding = 20;
score.Position = new Vector2(0, vertical_offset);
if (accuracy != null)
{
accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5);
accuracy.Origin = Anchor.TopRight;
accuracy.Anchor = Anchor.TopCentre;
}
if (combo != null)
{
combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5);
combo.Anchor = Anchor.TopCentre;
}
var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();
if (hitError != null)
{
hitError.Anchor = Anchor.CentreLeft;
hitError.Origin = Anchor.CentreLeft;
}
var hitError2 = container.OfType<HitErrorMeter>().LastOrDefault();
if (hitError2 != null)
{
hitError2.Anchor = Anchor.CentreRight;
hitError2.Scale = new Vector2(-1, 1);
// origin flipped to match scale above.
hitError2.Origin = Anchor.CentreLeft;
}
}
})
{
Children = new Drawable[]
{
new DefaultComboCounter(),
new DefaultScoreCounter(),
new DefaultAccuracyCounter(),
new DefaultHealthDisplay(),
new SongProgress(),
new BarHitErrorMeter(),
new BarHitErrorMeter(),
}
};
return skinnableTargetWrapper;
}
break;
}
return null;
}
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
{
// todo: this code is pulled from LegacySkin and should not exist.
// will likely change based on how databased storage of skin configuration goes.
switch (lookup)
{
case GlobalSkinColours global:
switch (global)
{
case GlobalSkinColours.ComboColours:
return SkinUtils.As<TValue>(new Bindable<IReadOnlyList<Color4>>(Configuration.ComboColours));
}
break;
case SkinComboColourLookup comboColour:
return SkinUtils.As<TValue>(new Bindable<Color4>(getComboColour(Configuration, comboColour.ColourIndex)));
}
return null;
}
private static Color4 getComboColour(IHasComboColours source, int colourIndex)
=> source.ComboColours[colourIndex % source.ComboColours.Count];
}
}