1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-24 03:27:24 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModRandom.cs
2022-06-19 14:59:28 +02:00

90 lines
3.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils;
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Mod that randomises the positions of the <see cref="HitObject"/>s
/// </summary>
public class OsuModRandom : ModRandom, IApplicableToBeatmap
{
public override string Description => "It never gets boring!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
private Random? rng;
public void ApplyToBeatmap(IBeatmap beatmap)
{
if (!(beatmap is OsuBeatmap osuBeatmap))
return;
Seed.Value ??= RNG.Next();
rng = new Random((int)Seed.Value);
var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects);
float sequenceOffset = 0;
bool flowDirection = false;
for (int i = 0; i < positionInfos.Count; i++)
{
bool invertFlow = false;
if (i == 0 ||
(positionInfos[i - 1].HitObject.NewCombo && (i <= 1 || !positionInfos[i - 2].HitObject.NewCombo) && (i <= 2 || !positionInfos[i - 3].HitObject.NewCombo)) ||
OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) ||
(OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.25))
{
sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.02f);
if (rng.NextDouble() < 0.6)
invertFlow = true;
}
if (i == 0)
{
positionInfos[i].DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
positionInfos[i].RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
}
else
{
float flowChangeOffset = 0;
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.03f);
if (positionInfos[i - 1].HitObject.NewCombo && (i <= 1 || !positionInfos[i - 2].HitObject.NewCombo) && rng.NextDouble() < 0.6)
{
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.05f);
if (rng.NextDouble() < 0.8)
invertFlow = true;
}
if (invertFlow)
flowDirection ^= true;
positionInfos[i].RelativeAngle = OsuHitObjectGenerationUtils.GetRelativeTargetAngle(
positionInfos[i].DistanceFromPrevious,
(sequenceOffset + oneTimeOffset) * (float)Math.Sqrt(positionInfos[i].DistanceFromPrevious) +
flowChangeOffset * (float)Math.Sqrt(640 - positionInfos[i].DistanceFromPrevious),
flowDirection
);
}
}
osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos);
}
}
}