1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-18 06:43:22 +08:00
osu-lazer/osu.Game/Rulesets/Mods/IApplicableToHitObject.cs
2017-12-31 04:09:51 +09:00

21 lines
772 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
/// </summary>
public interface IApplicableToHitObject<in TObject> : IApplicableMod
where TObject : HitObject
{
/// <summary>
/// Applies this <see cref="IApplicableToHitObject{TObject}"/> to a <see cref="HitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to apply to.</param>
void ApplyToHitObject(TObject hitObject);
}
}